PoA_PRC8/_module/nss/charger_hb.nss
Jaysyn904 b0a9d7abac Added support for NPCs with Combat Feats
Added support for NPCs with Charge, Pounce, Trample, Overrun, Awesome Blow & Bull Rush.  Full compile.  Updated release archive.
2024-12-13 18:40:31 -05:00

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//:: charger_hb.nss
//::
//:: Makes a creature pick a target & run DoCharge occasionally.
//::
#include "prc_inc_combmove"
#include "prc_inc_spells"
void main()
{
object oNPC = OBJECT_SELF;
string sName = GetName(oNPC);
int bImpBullRush = GetHasFeat(FEAT_IMPROVED_BULLRUSH, oNPC);
int bAcrobaticCharge = GetHasFeat(FEAT_ACROBATIC_CHARGE, oNPC);
int bPouncer = GetLocalInt(oNPC, "POUNCER");
if(DEBUG) DoDebug("charger_hb: Starting script on "+sName+".");
// Check if the cooldown is active
if (GetLocalInt(oNPC, "ChargeCooldown") == 1)
{
if(DEBUG) DoDebug("charger_hb: "+sName+" can't use Charge while it is on cooldown.");
return; // Exit if cooldown is active
}
if (GetLocalInt(oNPC, "GrappleOriginator") == 1)
{
if(DEBUG) DoDebug("charger_hb: "+sName+" can't use Charge while grappling.");
return; // Exit
}
if (GetLocalInt(oNPC, "GrappleTarget") == 1)
{
if(DEBUG) DoDebug("charger_hb: "+sName+" can't use Charge while being grappled.");
return; // Exit
}
// Define the minimum and maximum range for target selection
float fMinRange = FeetToMeters(20.0); // Minimum range in meters (15 feet)
float fMaxRange = FeetToMeters(45.0); // Maximum range in meters (45 feet)
// Randomly decide whether to trigger the charge effect (e.g., 20% chance)
if (1 + Random(100) <= 25) // 25% chance
{
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fMaxRange, GetLocation(oNPC), TRUE, OBJECT_TYPE_CREATURE);
// If we find a valid target, proceed
while (GetIsObjectValid(oTarget))
{
// Calculate the distance to the target
float fDistance = GetDistanceBetween(oNPC, oTarget);
// Check if the target is a valid enemy, alive, and within the distance constraints
if (oTarget != oNPC && GetIsEnemy(oTarget, oNPC) && !GetIsDead(oTarget) && fDistance > fMinRange && fDistance <= fMaxRange)
{
// Create a message using the names of the creatures
string sMessage = GetName(oNPC) + " is charging " + GetName(oTarget) + "!";
// Show floating text message
FloatingTextStringOnCreature(sMessage, oNPC, FALSE);
SendMessageToPC(oTarget, sMessage);
// Call the DoCharge function
DoCharge(oNPC, oTarget, TRUE, bAcrobaticCharge, 0, -1, bImpBullRush, 0, bPouncer);
// Set cooldown flag
SetLocalInt(oNPC, "ChargeCooldown", 1);
// Delay removal of the cooldown after 6-18 seconds (1-3 rounds)
DelayCommand(RoundsToSeconds(d3(1)), DeleteLocalInt(oNPC, "ChargeCooldown"));
break; // Exit the loop after charging
}
// Select the next target within the shape
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fMaxRange, GetLocation(oNPC), TRUE, OBJECT_TYPE_CREATURE);
}
}
else
if(DEBUG) DoDebug("charger_hb: "+sName+" skipped Charging");
}