PoA_PRC8/_module/nss/delete_toon.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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#include "delchar_include"
string RemoveCharFromString(string sName, string sChar)
{
//Lower case
string sLeft, sRight;
int nChar = FindSubString(sName, sChar);
int nLength= GetStringLength(sName);
while(nChar >= 0){
//Remove character from word
sRight = GetStringRight(sName, nLength-nChar-1);
sLeft = GetStringLeft (sName, nChar);
//Make new name minus the space
sName = sLeft + sRight;
nLength= GetStringLength(sName);
nChar = FindSubString(sName, sChar);
}
//return sName;
return sName;
}
string RemoveInvalidChar(string sName)
{
string sInvalidChar = GetLocalString(GetModule(),"sInvalidChar");
string sChar = GetSubString(sInvalidChar, 1, 1);
int n = 0;
while(sChar != "")
{
n = n + 1;
sName = RemoveCharFromString(sName, sChar);
sChar = GetSubString(sInvalidChar, n, 1);
}
return sName;
}
void main()
{
object oPC = GetPCSpeaker();
string sPJ = GetName(oPC);
string sUpperCase = RemoveInvalidChar(sUpperCase);
string sCharName = GetStringLeft(GetStringLowerCase(sUpperCase),16);
string sPlayerName = GetPCPlayerName(oPC);
//backup
SetLocalString(oPC, "NWNX!SYSTEM!BACKUP", sPlayerName+"/"+sCharName+".bic");
//delete
//DelayCommand(5.0, SetLocalString(oPC, "NWNX!SYSTEM!DELETE", "C:/NeverwinterNights/NWN/servervault/"+sPlayerName+"/"+sCharName+".bic"));
ExportSingleCharacter(oPC);
DelayCommand(5.0, deletechar(sPlayerName, sCharName));
DelayCommand(5.0, SendMessageToPC(oPC, "Character with name "+sCharName+" deleted"));
WriteTimestampedLogEntry("Personaje " +sPJ+ " del jugador " + sPlayerName + " borrado. Fichero: " + sCharName +".bic");
//boot after setting delete
DelayCommand(6.0, FloatingTextStringOnCreature("5 seconds", oPC, FALSE));
DelayCommand(7.0, FloatingTextStringOnCreature("4 seconds", oPC, FALSE));
DelayCommand(8.0, FloatingTextStringOnCreature("3 seconds", oPC, FALSE));
DelayCommand(9.0, FloatingTextStringOnCreature("2 seconds", oPC, FALSE));
DelayCommand(10.0, FloatingTextStringOnCreature("1 seconds", oPC, FALSE));
DelayCommand(11.0, FloatingTextStringOnCreature("Bootage!", oPC, FALSE));
DelayCommand(12.0,BootPC (oPC));}