37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Example XP2 OnActivate Script Script
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//:: x2_mod_def_act
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//:: (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Put into: OnItemActivate Event
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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void main()
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{
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     object oItem = GetItemActivated();
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     // * Generic Item Script Execution Code
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     // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
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     // * it will execute a script that has the same name as the item's tag
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     // * inside this script you can manage scripts for all events by checking against
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     // * GetUserDefinedItemEventNumber(). See x2_it_example.nss
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     if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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     {
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        SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
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        int nRet =   ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
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        if (nRet == X2_EXECUTE_SCRIPT_END)
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        {
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           return;
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        }
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     }
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}
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