56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
//:: Script Name: everaquire
|
|
//::///////////////////////////////////////////////
|
|
//:: Example XP2 OnItemAcquireScript
|
|
//:: x2_mod_def_aqu
|
|
//:: (c) 2003 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Put into: OnItemAcquire Event
|
|
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Georg Zoeller
|
|
//:: Created On: 2003-07-16
|
|
//:: Modified by Genisys / Guile 5/20/08
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "x2_inc_switches"
|
|
void main()
|
|
{
|
|
|
|
|
|
//IMPORTANT THIS MUST BE IN YOUR OnAcquireItem Module Event Script
|
|
//This is a fix for the Inventory Organizing System!
|
|
object oPC = GetModuleItemAcquiredBy();
|
|
if(GetLocalInt(oPC, "ORGANIZING")==1)
|
|
{ return; }
|
|
|
|
|
|
object oItem = GetModuleItemAcquired();
|
|
|
|
//This is my addition to the base bioware script
|
|
//All PC items aquired cannot be pick pocketed!
|
|
if(GetIsPC(oPC))
|
|
{
|
|
SetPickpocketableFlag(oItem,FALSE);
|
|
}
|
|
|
|
|
|
// * Generic Item Script Execution Code
|
|
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
|
|
// * it will execute a script that has the same name as the item's tag
|
|
// * inside this script you can manage scripts for all events by checking against
|
|
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
|
|
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
|
|
{
|
|
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACQUIRE);
|
|
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
|
|
if (nRet == X2_EXECUTE_SCRIPT_END)
|
|
{
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
}
|