PoA_PRC8/_module/nss/everaquire.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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//:: Script Name: everaquire
//::///////////////////////////////////////////////
//:: Example XP2 OnItemAcquireScript
//:: x2_mod_def_aqu
//:: (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Put into: OnItemAcquire Event
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-07-16
//:: Modified by Genisys / Guile 5/20/08
//:://////////////////////////////////////////////
#include "x2_inc_switches"
void main()
{
//IMPORTANT THIS MUST BE IN YOUR OnAcquireItem Module Event Script
//This is a fix for the Inventory Organizing System!
object oPC = GetModuleItemAcquiredBy();
if(GetLocalInt(oPC, "ORGANIZING")==1)
{ return; }
object oItem = GetModuleItemAcquired();
//This is my addition to the base bioware script
//All PC items aquired cannot be pick pocketed!
if(GetIsPC(oPC))
{
SetPickpocketableFlag(oItem,FALSE);
}
// * Generic Item Script Execution Code
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
// * it will execute a script that has the same name as the item's tag
// * inside this script you can manage scripts for all events by checking against
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
{
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACQUIRE);
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
if (nRet == X2_EXECUTE_SCRIPT_END)
{
return;
}
}
}