Changed XP system over to PnP XP system. Updated NWNxEE scripts. Full compile. Updated public release archive.
35 lines
1.9 KiB
Plaintext
35 lines
1.9 KiB
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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location lDeath = GetLocation(OBJECT_SELF);
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switch (d4()) {
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case 1: SpeakString("It will take some time to reconstruct."); break;
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case 2: SpeakString("Do you know no fear?"); break;
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case 3: SpeakString("I am defeated!"); break;
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case 4: SpeakString("Next time you will know fear!");
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}
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_IMP_HARM ), lDeath, 10.0f);
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object oKiller = GetLastKiller();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,OBJECT_SELF,BODY_NODE_CHEST) , oKiller, 7.0f);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(1), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller);
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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//ExecuteScript("sf_xp", OBJECT_SELF);
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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