33 lines
987 B
Plaintext
33 lines
987 B
Plaintext
//trapdoor_yes script by Kerico 7/7/02
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//jumps the using PC to target waypoint and closes the trapdoor for next use
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//place in action taken scipt in trapdoor conversation
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//in 'yes' end dialog of the trapdoor
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#include "nw_i0_tool"
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void main()
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{
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//get the pc who used the trapdoor
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object oPC = GetPCSpeaker();
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if(!HasItem(oPC, "JadeTooth")){
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string name = GetPCPlayerName(oPC);
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SetXP(oPC, 0);
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BootPC(oPC);
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SendMessageToAllDMs( name + " has been invalidated for attempting to exploit teleporter.");
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}
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//get the target waypoint destination
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object oDrop = GetWaypointByTag("jadeexit");
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "JadeTooth");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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object oContainer = GetObjectByTag("jadestatue");
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_COM_HIT_NEGATIVE), oContainer);
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//jump the PC to the destination
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AssignCommand (oPC,JumpToObject(oDrop));
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}
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