Added several new undead models & facelifted overrides for other models. Added dozens of new undead creatures from Libris Mortis & the monster manuals. Added CODI Core AI. Added NESS spawner system. Added randomized respawning trap system. Added undead feeding system. Greatly revamped Catacombs & Halls of the Dead. Updated nimtools. Full compile. Updated release archive.
21 lines
436 B
Plaintext
21 lines
436 B
Plaintext
//::///////////////////////////////////////////////
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//:: End of Combat Round
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//::
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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#include "no_lib_data"
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#include "no_inc"
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void main()
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{
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//SetReadyStatus();
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//DoCombat();
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InitCombat();
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//signal combat to userdef
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SignalEvent( OBJECT_SELF, EventUserDefined( 1003 ) );
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}
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