PoA_PRC8/_module/nss/no_ai_dis.nss
Jaysyn904 bfbbd2f1ac Major update
Added several new undead models & facelifted overrides for other models.  Added dozens of new undead creatures from Libris Mortis & the monster manuals.  Added CODI Core AI.  Added NESS spawner system.  Added randomized respawning trap system.  Added undead feeding system.  Greatly revamped Catacombs & Halls of the Dead.  Updated nimtools.  Full compile.  Updated release archive.
2024-04-07 01:06:57 -04:00

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//::///////////////////////////////////////////////
//:: Default: On Disturbed
//:: NW_C2_DEFAULT8
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//::///////////////////////////////////////////
// * Make me hostile the faction of my last attacker (TEMP)
// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100);
// * Determined Combat Round
/*
NOTE: Blocked to stop interference.
Update coming in next version.
*/
//#include "NW_I0_GENERIC"
#include "no_lib_data"
#include "no_inc"
void main()
{
object oT = GetLastDisturbed();
if ( GetIsObjectValid( oT ) )
{
SetIsTemporaryEnemy( oT, OBJECT_SELF, TRUE, 300.0 );
//DoQueueCombat( 8.0, 8.0 );
InitCombat();
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
}