Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
11 lines
124 B
Plaintext
11 lines
124 B
Plaintext
#include "sd_reset_inc"
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void main()
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{
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object oPC = GetExitingObject();
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if (!(GetIsPC(oPC)))return;
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AREA_CLEAR(oPC);
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}
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