Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
11 lines
200 B
Plaintext
11 lines
200 B
Plaintext
void main()
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{
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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}
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