PoA_PRC8/_module/nss/sd_destroy_lbag.nss
Jaysyn904 0dbb628b75 Added Skullkeep's dynamic loot generation system
Added Skullkeep's PRC8 compatible dynamic loot generation system.  Full compile.  Updated release archive.
2024-11-08 18:54:51 -05:00

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#include "prc_inc_racial"
void main()
{
object oPC = GetLastClosedBy();
object oItem;
object oCorpse = GetLocalObject(OBJECT_SELF, "oHostBody");
object oBlood = GetLocalObject(OBJECT_SELF, "oBlood");
object oBones;
location lLoc = GetLocation(oCorpse);
int iCount;
AssignCommand(oPC, ClearAllActions());
oItem = GetFirstItemInInventory(OBJECT_SELF);
while (GetIsObjectValid(oItem))
{
++iCount;
oItem = GetNextItemInInventory(OBJECT_SELF);
}
if (iCount==0){
AssignCommand(oCorpse, SetIsDestroyable(TRUE, FALSE, FALSE));
DestroyObject(oBlood);
DestroyObject(oCorpse);
if ((MyPRCGetRacialType(oCorpse) != RACIAL_TYPE_CONSTRUCT) &&
(MyPRCGetRacialType(oCorpse) != RACIAL_TYPE_ELEMENTAL)&&
(MyPRCGetRacialType(oCorpse) != RACIAL_TYPE_DRAGON)&&
(MyPRCGetRacialType(oCorpse) != RACIAL_TYPE_ANIMAL))
{
oBones = CreateObject(OBJECT_TYPE_PLACEABLE,
"plc_bones",
lLoc, FALSE);
ExecuteScript("sd_destroyself", oBones);
}
DestroyObject(OBJECT_SELF, 0.2f);
}
}