Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
18 lines
331 B
Plaintext
18 lines
331 B
Plaintext
#include "sd_lootsystem"
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void main()
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{
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object oPC = GetLastOpenedBy();
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DropSetItem(oPC, OBJECT_SELF);
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem))
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{
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if (GetIdentified(oItem)==FALSE)SetIdentified(oItem, TRUE);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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}
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