PoA_PRC8/_module/nss/timestopaoe.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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// Function to get creature(s) within radius and apply the alternate TimeStop
#include "NW_I0_GENERIC"
int TestScrollUsage()
{
int n = GetLevelByClass(CLASS_TYPE_BARD) +
GetLevelByClass(CLASS_TYPE_SORCERER) +
GetLevelByClass(CLASS_TYPE_WIZARD) +
GetLevelByClass(CLASS_TYPE_ROGUE);
return Random(15) < n;
}
// Begin Main Function
void main()
{
int fDur = 12+ d6();
float dur = IntToFloat(fDur);
if (!TestScrollUsage() && !GetIsDM(OBJECT_SELF) && GetRacialType(OBJECT_SELF) != RACIAL_TYPE_DRAGON) {
SendMessageToPC(OBJECT_SELF, "Casting from scroll failed");
return;
}
int nRoll;
int nRoll2 = d4();
if (nRoll2 == 1){nRoll = 2;}
if (nRoll2 == 2 || nRoll2 == 3){nRoll = 3;}
if (nRoll2 == 4){nRoll = 4;}
object dragon = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_DRAGON);
object area = GetArea(dragon);
string pc = GetPCPlayerName(OBJECT_SELF);
object area2 = GetArea(OBJECT_SELF);
if (area2 == GetAreaFromLocation(GetLocation(GetObjectByTag("archerytarget003")))){
SendMessageToPC(OBJECT_SELF, "You cannot cast time stop here.");
return;}
string busted = GetName(area2);
if (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_DRAGON){
area = GetArea(GetWaypointByTag("sage"));
fDur = 18+ d20();}
if (dragon != OBJECT_INVALID && area == area2){
SendMessageToPC(OBJECT_SELF, "There is a disturbance in the time stream, and you cannot cast Time Stop.");
return;
}
if (GetLocalInt(GetArea(OBJECT_SELF), "streamed")==2) {
SendMessageToPC(OBJECT_SELF, "Time is already stopped");
return;
}
DelayCommand(1.0, SetLocalInt(GetArea(OBJECT_SELF), "streamed", 2));
DelayCommand(dur, SetLocalInt(GetArea(OBJECT_SELF), "streamed", 0));
//Signal event to start the TimeStop
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_TIME_STOP, FALSE));
// Begin custom TimeStop
SendMessageToAllDMs("Timestop cast by " + pc + " in " + busted);
float fDist = 200.0;
object sum = GetAssociate (ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF);
object hench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF);
object fam = GetAssociate (ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF);
object dom = GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF);
object comp = GetAssociate (ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF);
object oNearestC; // Define nearest creature
// Begin loop to find all creatures within the fDist meter radius
oNearestC = GetFirstObjectInShape(SHAPE_SPHERE, fDist, GetSpellTargetLocation(), FALSE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oNearestC))
{
// This makes sure the Caster is not Timestopped and skips any PC's/NPC's associates
if (oNearestC == comp ||
oNearestC == dom ||
oNearestC == fam ||
oNearestC == hench ||
oNearestC == sum ) {
DestroyObject(oNearestC);
}
if ( oNearestC != OBJECT_SELF && !GetIsDM(oNearestC)) {
if ( GetCommandable( oNearestC)== FALSE){
DelayCommand(0.5, AssignCommand(oNearestC, ClearAllActions()));
DelayCommand(0.7, SetCommandable( FALSE, oNearestC ));
DelayCommand(1.7, SetCommandable( FALSE, oNearestC ));
DelayCommand(2.7, SetCommandable( FALSE, oNearestC ));
DelayCommand(3.7, SetCommandable( FALSE, oNearestC ));
}
AssignCommand(oNearestC, ClearAllActions());
DelayCommand(0.03, SetCommandable( FALSE, oNearestC ));
DelayCommand(3.03, SetCommandable( FALSE, oNearestC ));
DelayCommand(6.03, SetCommandable( FALSE, oNearestC ));
DelayCommand(dur, SetCommandable( TRUE, oNearestC ));
if (!GetIsPC(oNearestC)){
float dur2 = dur + 0.05;
DelayCommand(dur2,AssignCommand(oNearestC, DetermineCombatRound()));
}
}
// Get the next creature in the fDist meter radius and continue loop
oNearestC = GetNextObjectInShape(SHAPE_SPHERE, fDist, GetSpellTargetLocation(), FALSE, OBJECT_TYPE_CREATURE);
}
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_TIME_STOP), GetSpellTargetLocation(), dur);
object caster = OBJECT_SELF;
if (GetIsPC(caster)){
object party = GetFirstFactionMember(caster);
while (party != OBJECT_INVALID){
if (party != caster){
AssignCommand(party, ClearAllActions());
DelayCommand(0.03, SetCommandable( FALSE, party ));
DelayCommand((dur + 1.0), SetCommandable( TRUE, party ));
SendMessageToPC(party, "Someone in your party has cast TimeStop.");
}
party = GetNextFactionMember(caster);
}
}
}