PoA_PRC8/module/nss/boom2.nss
Jaysyn904 128e7e59a4 Initial upload
Initial upload
2022-10-07 14:20:31 -04:00

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void main()
{
float fDamageRange = 11.0; // Range of FireDamage
int iMinDamage = 20; // Minimal Firedamage
int iAddDamage = d6(8); // Additional (random) Damage
// TotalDamage to an object is
// iMinDamage + iAddDamage
// Do the nice Fire Explosion
effect eExpl = EffectVisualEffect(VFX_FNF_FIREBALL);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eExpl,OBJECT_SELF);
// Do Damage to all Objects in a range defined by fDamageRange
object o;
effect eFireDamage;
o = GetFirstObjectInShape(SHAPE_SPHERE,fDamageRange,GetLocation(OBJECT_SELF),TRUE,OBJECT_TYPE_ALL);
while(GetIsObjectValid(o))
{
eFireDamage = EffectDamage(iMinDamage + iAddDamage,DAMAGE_TYPE_FIRE, DAMAGE_POWER_PLUS_TWO);
if (GetIsPC(o)){
ApplyEffectToObject(DURATION_TYPE_INSTANT,eFireDamage,o);
}
o = GetNextObjectInShape(SHAPE_SPHERE,fDamageRange,GetLocation(OBJECT_SELF),TRUE,OBJECT_TYPE_ALL);
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(150, DAMAGE_TYPE_FIRE, DAMAGE_POWER_PLUS_FIVE), OBJECT_SELF );
}