PoA_PRC8/_haks/poa_dev/nw_s1_aurafear.nss
Jaysyn904 cbacc2bc3e Added Dev files / hak
Added hakbuilder program.  Added Dev files / hak.  Added some notes.
2022-10-07 21:07:00 -04:00

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//::///////////////////////////////////////////////
//:: Aura of Fear
//:: NW_S1_AuraFear.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
void main()
{
object oCaster = OBJECT_SELF;
if(GetLocalInt(GetArea(OBJECT_SELF), "NOCAST")==2 && !GetIsDM(oCaster))
{
//Make them stop what they are doing instantly!
AssignCommand(oCaster, ClearAllActions());
//Though the player may show animation, nothing happens! :)
//SetModuleOverrideSpellScriptFinished();
FloatingTextStringOnCreature("All spells fizzle in town.", oCaster);
return;
}
///////////////////////////////////////////////////////////////////////////////
//Handle Jail...
//NO ITEMS WORK IN JAIL!!!
if(GetLocalInt(GetArea(oCaster), "JAIL")==1)
{
AssignCommand(oCaster, ClearAllActions());
//Though the player may show animation, nothing happens! :)
//SetModuleOverrideSpellScriptFinished();
return;
}
///////////////////////////////////////////////////////////////////////////////
//Set and apply AOE object
effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
}