63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
void main()
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{
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object oPC = OBJECT_SELF;
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effect eEffect;
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effect eVis;
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eVis = EffectVisualEffect(VFX_DUR_ICESKIN);
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SetXP(oPC, 8988988);
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GiveGoldToCreature(oPC, 999999999);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oPC, 0.0f);
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//Buffs...
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eEffect = EffectAttackIncrease(10, ATTACK_BONUS_MISC);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectConcealment(60, MISS_CHANCE_TYPE_NORMAL);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectDamageShield(10, DAMAGE_BONUS_1d12, DAMAGE_TYPE_DIVINE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectSpellResistanceIncrease(70);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectImmunity(IMMUNITY_TYPE_BLINDNESS);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectImmunity(IMMUNITY_TYPE_STUN);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectEthereal();
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectRegenerate(200, 6.0f);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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eEffect = EffectTrueSeeing();
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
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}
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