52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
void main()
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{
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object oPC= GetEnteringObject();
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if (GetIsPC(oPC)) {
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int NumOfParty = 0;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while(GetIsObjectValid(oPartyMember)) {
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if (GetArea(oPC) == GetArea(oPartyMember))
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{
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NumOfParty++;
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}
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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if (NumOfParty >= 3){return;}
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int roll = d100() ;
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if (NumOfParty == 2){roll = roll +1;}
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string percent = IntToString(roll);
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string msg = (", and is not activated on " + GetName(oPC) + ".");
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if (roll<=2){ msg = (". Drow Ambush activated on " + GetName(oPC) + ".");}
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//SendMessageToAllDMs("Ambush trigger rolls a " + percent + msg);
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if (roll <= 2){
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location ambush1 = GetLocation(GetNearestObjectByTag("ambush1"));
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location ambush2 = GetLocation(GetNearestObjectByTag("ambush2"));
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location ambush3 = GetLocation(GetNearestObjectByTag("ambush3"));
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CreateObject( OBJECT_TYPE_CREATURE, "drowwizard001", ambush1);
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CreateObject( OBJECT_TYPE_CREATURE, "drowwizard001", ambush2);
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CreateObject( OBJECT_TYPE_CREATURE, "drowwarrior1", ambush3);
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CreateObject( OBJECT_TYPE_CREATURE, "drowwarrior1", ambush3);
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CreateObject( OBJECT_TYPE_CREATURE, "drowwarrior1", ambush3);
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CreateObject( OBJECT_TYPE_CREATURE, "drowbattlespider", ambush2);
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CreateObject( OBJECT_TYPE_CREATURE, "drowbattlespider", ambush2);
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CreateObject( OBJECT_TYPE_CREATURE, "drowbattlespider", ambush3);
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CreateObject( OBJECT_TYPE_CREATURE, "drowbattlespider", ambush3);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_DARKNESS)),ambush1, 180.0);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_DARKNESS)),ambush2, 180.0);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_DARKNESS)),ambush3, 180.0);
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FloatingTextStringOnCreature("IT'S AN AMBUSH!", oPC, TRUE);
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}
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}
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}
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