PoA_PRC8/_module/nss/inc_ai.nss
Jaysyn904 bfbbd2f1ac Major update
Added several new undead models & facelifted overrides for other models.  Added dozens of new undead creatures from Libris Mortis & the monster manuals.  Added CODI Core AI.  Added NESS spawner system.  Added randomized respawning trap system.  Added undead feeding system.  Greatly revamped Catacombs & Halls of the Dead.  Updated nimtools.  Full compile.  Updated release archive.
2024-04-07 01:06:57 -04:00

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int GetCanAct(object oCreature)
{
effect eEffect = GetFirstEffect(oCreature);
int nEffect;
while ( GetIsEffectValid( eEffect ))
{
nEffect = GetEffectType(eEffect);
if ( nEffect == EFFECT_TYPE_PARALYZE ||
nEffect == EFFECT_TYPE_DAZED ||
nEffect == EFFECT_TYPE_DOMINATED ||
nEffect == EFFECT_TYPE_FRIGHTENED ||
nEffect == EFFECT_TYPE_PETRIFY ||
nEffect == EFFECT_TYPE_SLEEP ||
nEffect == EFFECT_TYPE_STUNNED ||
nEffect == EFFECT_TYPE_TURNED )
return FALSE;
eEffect = GetNextEffect(oCreature);
}
return TRUE;
}
//void main () {}