PoA_PRC8/_module/nss/mageonly2.nss
Jaysyn904 6937da5f87 Further PRC integration
Further PRC integration. Updated racial & class hooks.  Updated NPC AI  for PRC NPC events.  Updated loot generation tables for PRC classes.
2022-10-09 23:07:18 -04:00

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void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC);
int class3 = GetLevelByClass(CLASS_TYPE_MONK, oPC);
int class4 = GetLevelByClass(CLASS_TYPE_PALADIN, oPC);
int class5 = GetLevelByClass(CLASS_TYPE_RANGER, oPC);
int pass = class1 + class2 + class3 + class4 + class5;
if (pass >=20){
AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}