38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
//trapdoor_yes script by Kerico 7/7/02
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//jumps the using PC to target waypoint and closes the trapdoor for next use
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//place in action taken scipt in trapdoor conversation
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//in 'yes' end dialog of the trapdoor
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void main()
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{
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//get the pc who used the trapdoor
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//get the target waypoint destination
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object oDrop = GetWaypointByTag("prison");
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object oMerem = GetObjectByTag("Merem");
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object oWatch = GetObjectByTag("TownWatch4");
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object oWatch2 = GetObjectByTag("warden");
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object oWatch3 = GetObjectByTag("bouncer");
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object oTriggerer = GetLastHostileActor();
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DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), OBJECT_SELF, 100));
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DelayCommand(60.0,AdjustReputation(GetLastHostileActor(), oMerem, 100));
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DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch, 100));
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DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch2, 100));
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DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch3, 100));
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DelayCommand(60.0,SendMessageToPC(oTriggerer, "You have been taken to jail Speak with the guard to get out."));
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DelayCommand(60.0, SendMessageToPC(oTriggerer, "If he is hostile, damage him to restart your sentence."));
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//jump the PC to the destination
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DelayCommand(60.0,AssignCommand (oTriggerer,JumpToObject(oDrop)));
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}
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