PoA_PRC8/_module/nss/horrordeath.nss
Jaysyn904 f5a98c2d22 Changed XP system over to PnP XP system
Changed XP system over to PnP XP system.  Updated NWNxEE scripts.  Full compile.  Updated public release archive.
2024-03-13 21:52:56 -04:00

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#include "NW_I0_GENERIC"
void main()
{
location lDeath = GetLocation(OBJECT_SELF);
switch (d4()) {
case 1: SpeakString("It will take some time to reconstruct."); break;
case 2: SpeakString("Do you know no fear?"); break;
case 3: SpeakString("I am defeated!"); break;
case 4: SpeakString("Next time you will know fear!");
}
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_IMP_HARM ), lDeath, 10.0f);
object oKiller = GetLastKiller();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,OBJECT_SELF,BODY_NODE_CHEST) , oKiller, 7.0f);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(1), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller);
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(2), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL) , oKiller));
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//ExecuteScript("sf_xp", OBJECT_SELF);
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}