Added several new undead models & facelifted overrides for other models. Added dozens of new undead creatures from Libris Mortis & the monster manuals. Added CODI Core AI. Added NESS spawner system. Added randomized respawning trap system. Added undead feeding system. Greatly revamped Catacombs & Halls of the Dead. Updated nimtools. Full compile. Updated release archive.
222 lines
7.4 KiB
JSON
222 lines
7.4 KiB
JSON
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"0": "This sign is part of the erf it's located on the Custom Palette under Placeable Objects / Special 3, I put it in the erf so you can reference it in the module you import this system into.\n\nI revised this system, which was originally for an offline module for a Server module, which, in the process, has become an even finer system, I have also playtested this on a rather large module and it worked just fine for me on multiple modules as well. I set this system up a little differently than the Offline module use, this one requires the PC enter an area, due to the lagg, when a PC is not in the inventory room, the system would not function properly! However, I made sure only one PC may enter the area at one time. The PC can use the iTool to enter the inventory room, or they can use the Inventory Room Control (a placeable object) to enter.\n\nEither way, even if a PC logs out they will be booted out of the room, when the PC exits the room the system is cleared for use, and other PCs may enter the area. I made positive nobody else could use any system while another was using any systems.\n\nIMPORTANT: There are functions within the \"iaquireitem\" & \"iunaquireitem\" scripts which MUST be in your Module Event Scripts, they are named after the module event they go in, just open these scripts to see the functions which you must copy / paste where you see them into your Module Event Scripts for that event. These functions are to prevent your module events from firing on the PC when they lose and gain a mass amount of items, which will either cause the system NOT to work properly, items will be lost most likely, and it may cause major lagg or even possibly crash a server! This is paramount that these functions are in your Module Events scripts for those events.\n\nNOTE: You must have a waypoint tagnamed \"home\", like in this area, in your module, at a point where you want PCs to return should their stored location be lost (usually by logging out) Note: The PC will be automatically booted from the Inventory Room should they log out while in the inventory room. (Safe guard to prevent stealing!) I do not recommend you lock any of the braziers, they are unlocked in case something goes wrong!\n\nThe tagbased scripted item \"Plot Item Organizer\" tagnamed \"ibag\", allows the PC to place non-droppable items in a special bag, take them back out, or bag all undroppable items in their inventory. You can hand this out with little fear, it is a lot less intensive than the iTool, and it allows PCs to move around undroppable items, or bag them all, or just bag the ones they want to bag into a special bag designed for Undroppables. They are not required to be in the room, as this system is much less intensive as the other system, however, only one player may use the system at a time to prevent item loss!\n\nI do not recommend you change ANYTHING about the systems, scripts, or anything else within the Organizing Room, if you do, then you may very well need to reimport the system, however you would need to delete the inventory room before you did, or you might cause problems.\n\nNOTE: All bags given to the PC are Undroppable & Unsellable Automatically! I forgot to put the \"invroom_onenter\" script in the OnEnter Event of of the Inventory Room on my last update, sorry, it's there now.\n\nThe system has been finally updated as of 8/20/08, I will no longer offer support for this system, as I have playtested it through and through and found no issues that I could fix, any other issues, like someone trying to sort 200 weapons, is not something the system can handle, sorry.\n\nI recommend in fact, that you use the sign in the inventory room, because it gives players a warning, which tells them of the system's limits.\n\nIf you have any problems you can email me at galefer003@hotmail.com and I may be able to assist you as I am a pretty good scripter as you can probably deduce by this module. :)\n\nCheers and Enjoy (I know your players will love you for it!)\n\nGenisys\n\nPLEASE VOTE: This system was a royal pain in the kneck!!!\nOver 100 Hours in scripting / playtesting / fixing / improving!\nIt's the least you can do for my contributions to the NWN community, thanks. :)\n",
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