PoA_PRC8/_module/nss/mageonly.nss
Jaysyn904 6937da5f87 Further PRC integration
Further PRC integration. Updated racial & class hooks.  Updated NPC AI  for PRC NPC events.  Updated loot generation tables for PRC classes.
2022-10-09 23:07:18 -04:00

18 lines
425 B
Plaintext

void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_WIZARD, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_SORCERER, oPC);
int pass = class1 + class2;
if (pass >=20){
AssignCommand(oDoor, ActionOpenDoor(oDoor));
SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}