27 lines
931 B
Plaintext
27 lines
931 B
Plaintext
// * Applies an XP and GP penalty
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// * to the player respawning
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void ApplyPenalty(object oDead)
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{
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}
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void main()
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{
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object oArea = GetArea(OBJECT_SELF);
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location lBegLoc = GetLocation(OBJECT_SELF);
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//The "beggmale001" needs to be changed to whatever your module
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//names the BLUEPRINT for your custom created creature. You
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//cannot use a completely standard creature, because then you
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//won't be able to change the scripts. Just create a regular
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//instance of an NPC, right click it and pick properties. Switch
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//to the scripts tag and fill in this script's name under the
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//on death script. Then close that, and right click on your
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//newly created NPC and add pick add blueprint. Then from the
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//advanced tab of the properties for the blueprint, find out
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//what the blueprint name is.
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CreateObject(OBJECT_TYPE_PLACEABLE, "tree1", lBegLoc);
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ApplyPenalty(GetLastKiller());
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}
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