PoA_PRC8/_module/nss/onheartbeat.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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//Script Name: onheartbeat
//////////////////////////////////////////
//Created By: Genisys (Guile)
//Created On: 4/20/08 (Updated 8/10/08)
/////////////////////////////////////////
/*
Some parts of this script were taken from
AW_Olorin's Paths of Ascension Module
This script goes in the OnHeartbeat
Event of the Module Properties
*/
////////////////////////////////////////
//Required Include
#include "nw_i0_tool"
//Main Script
void main()
{
ExecuteScript("prc_onheartbeat", OBJECT_SELF);
//IMPORTANT NOTE: If you are using nwnx2 to load your server you will
//want to open up the OnModuleLoad script to activate the NWNX2 Reset
//and below you will need to follow the directions to turn off normal reset.
object oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
//This function stops trap setting in town. (or wherever you place the invisible
//object you will create tagnamed "nocrown" at./ located in the pallette)
object detector = GetNearestObjectByTag("nocrown", oPC, 0);
if (GetIsObjectValid(detector))
{
object trap = GetNearestTrapToObject(detector, FALSE);
if ( GetTrapCreator(trap) == oPC && !GetIsDM(oPC) && GetIsPC(oPC))
{
if (GetArea(oPC) != GetArea(GetObjectByTag("throneofdeath")))
{
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetWaypointByTag("prison"))));
SendMessageToPC(oPC, "You have been sent to jail for setting a trap in a restricted area.");
}
}
}
oPC = GetNextPC();
}
////////////////////////////////////////////////////////////////////////
// /* <<Don't touch this
//Delete the // above this line to deactivate the normal reset function
//do this only if you are using nwnx2. (See "onmoduleload" script)
// Server reset check
/*
int timekeeper = GetLocalInt(GetModule(), "loadtimer");
SetLocalInt(GetModule(), "loadtimer", (timekeeper +1));
if (timekeeper >= 2300)
{
string time = IntToString(GetLocalInt(GetModule(), "loadtimer"));
WriteTimestampedLogEntry("Timekeeper = " + time);
//read the script named server_reset to gain an understanding of reset.
//DISABLED (Ran by the Module Time Keeper in town!)
//ExecuteScript("server_reset3",OBJECT_SELF);
}
// DM announcement check
//This feature isn't currently in Use, but DO NOT REMOVE IT!!!
int iAnnounceTimer = GetLocalInt(GetModule(),"iAnnounceTimer");
SetLocalInt(GetModule(), "iAnnounceTimer", (iAnnounceTimer +1) );
if(iAnnounceTimer >= GetLocalInt(GetModule(),"iAnnounce_Period"))
{
string sAnnouncement = GetLocalString(GetModule(),"Announcement");
string sAuthor = GetLocalString(GetModule(),"Announcement_Author");
SetLocalInt(GetModule(),"iAnnounceTimer",0);
if(sAnnouncement == "") return;
oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
if(GetIsDM(oPC))
SendMessageToPC(oPC,"Module wide announcement being sent, created by DM " + sAuthor + ".");
SendMessageToPC(oPC,sAnnouncement);
oPC = GetNextPC();
}
}
// */
//Main Script End
}