PoA_PRC8/_module/nss/spawn_cfg_camp.nss
Jaysyn904 dc236b3073 Added more creature model overrides
Added more creature model overrides.  Added another "boss" creature to the Labyrinth.  Tweaked several other creatures.  Full compile.  Updated release archive.
2024-04-07 18:07:07 -04:00

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//
// Spawn Camp
//
//
// CampNumP
// CampNumC
// CampRadius
// CampTrigger
// CampTriggerScript
//
// RW : Random Walk
// SF : Spawn Facing Camp
// SG : Spawn Group
// LT00 : Loot Table
// CD000|T0 : Corpse Decay
// PL0|T00 : Placeable Trap Disabled
// DT000 : Death Script
// RH000 : Return Home
//
//
#include "inc_debug"
object GetChildByTag(object oSpawn, string sChildTag);
object GetChildByNumber(object oSpawn, int nChildNum);
object GetSpawnByID(int nSpawnID);
void DeactivateSpawn(object oSpawn);
void DeactivateSpawnsByTag(string sSpawnTag);
void DeactivateAllSpawns();
void DespawnChildren(object oSpawn);
void DespawnChildrenByTag(object oSpawn, string sSpawnTag);
//
//
void SetCampSpawn(object oCamp, string sCamp, location lCamp)
{
//:: Declare major variables
int nDifficulty = 0;
int nTotalPCs = 0;
object oArea = GetArea(OBJECT_SELF);
//:: Cycle through PCs in Area
object oPC = GetFirstObjectInArea(oArea);
//:: Get number of PCs in party
while (oPC != OBJECT_INVALID)
{
if (GetIsPC(oPC) ||
(GetMaster(oPC) != OBJECT_INVALID &&
GetMaster(GetMaster(oPC)) == OBJECT_INVALID)) //:: Only PCs & Henchmen count.
{
nTotalPCs++;
}
oPC = GetNextObjectInArea(oArea);
}
//:: Calculate difficluty
if (nTotalPCs >= 5)
{nDifficulty = nDifficulty + (nTotalPCs-3) / 2;}
if (nDifficulty >= 8)
{(nDifficulty == 8);}
if (nDifficulty <= 0)
{(nDifficulty == 0);}
if (DEBUG) DelayCommand(0.0f, SpeakString("Difficulty Level is: "+IntToString(nDifficulty), TALKVOLUME_SHOUT));
//
// Place Custom Camps Here
// -------------------------------------------
//:: Boneklaw patrol
if (sCamp == "boneklaw_patrol")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 2 + nDifficulty + d3(2);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_boneklaw");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_boneklaw");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_boneklaw");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_boneklaw");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_boneklaw");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_boneklaw");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_boneklaw");
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_boneklaw");
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_boneklaw");
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_boneklaw");
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_boneklaw");
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
}
//:: Boneklaw patrol
//:: Ghouls, Ghasts & supper
if (sCamp == "ghoul_feast")
{
//:: Set Number of Placeables
int nPlcNum = 2 + d4(1);
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 1 + nDifficulty + d4(2);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 2.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
SetLocalString(oCamp, "CampP0", "poa_corpse001");
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Placeable 1 and Spawn Flags
SetLocalString(oCamp, "CampP1", "plc_bloodstain");
SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
// Set Placeable 2 and Spawn Flags
SetLocalString(oCamp, "CampP2", "plc_bloodstain");
SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
// Set Placeable 3 and Spawn Flags
SetLocalString(oCamp, "CampP3", "plc_bloodstain");
SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
// Set Placeable 4 and Spawn Flags
SetLocalString(oCamp, "CampP4", "plc_bloodstain");
SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_ghasts");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_ghasts");
SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_ghasts");
SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_ghasts");
SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_ghasts");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_ghasts");
SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_ghasts");
SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_ghasts");
SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_ghasts");
SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_ghasts");
SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_ghasts");
SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG");
// Set Creature 11 and Spawn Flags
SetLocalString(oCamp, "CampC11", "grp_ghasts");
SetLocalString(oCamp, "CampC11_Flags", "SP_SF_SG");
// Set Creature 12 and Spawn Flags
SetLocalString(oCamp, "CampC12", "grp_ghasts");
SetLocalString(oCamp, "CampC12_Flags", "SP_SF_SG");
}
//:: Ghouls, Ghasts & supper
//:: Shadow Gang
if (sCamp == "shadow_gang")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 1 + nDifficulty + d4(2);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 2.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_shadow");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_shadow");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_shadow");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_shadow");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_shadow");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_shadow");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_shadow");
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_shadow");
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_shadow");
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_shadow");
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_shadow");
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
// Set Creature 11 and Spawn Flags
SetLocalString(oCamp, "CampC11", "grp_shadow");
SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG");
// Set Creature 12 and Spawn Flags
SetLocalString(oCamp, "CampC12", "grp_shadow");
SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG");
}
//:: Shadow Gang
//:: Crypt Chanter & Wraith gang
if (sCamp == "camp_chanter")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 2 + nDifficulty + d4(2);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_chanter");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_wraith");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_wraith");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_wraith");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_wraith");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_wraith");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_wraith");
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_wraith");
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_wraith");
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_wraith");
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_wraith");
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
// Set Creature 11 and Spawn Flags
SetLocalString(oCamp, "CampC11", "grp_wraith");
SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG");
// Set Creature 12 and Spawn Flags
SetLocalString(oCamp, "CampC12", "grp_wraith");
SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG");
}
//:: Crypt Chanter & Wraith gang
//:: Hulking Corpse
if (sCamp == "camp_hulkcorpse")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 1 + nDifficulty;
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_hulkcorpse");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
}
//:: Hulking Corpse
//:: Cinderspawn gang
if (sCamp == "camp_cinder")
{
//:: Set Number of Placeables
int nPlcNum = 2 + d6(2);
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 1 + nDifficulty + d3(1);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
SetLocalString(oCamp, "CampP0", "plc_dustplume");
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Placeable 1 and Spawn Flags
SetLocalString(oCamp, "CampP1", "plc_flamelarge");
SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
// Set Placeable 2 and Spawn Flags
SetLocalString(oCamp, "CampP2", "plc_flamelarge");
SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
// Set Placeable 3 and Spawn Flags
SetLocalString(oCamp, "CampP3", "plc_dustplume");
SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
// Set Placeable 4 and Spawn Flags
SetLocalString(oCamp, "CampP4", "plc_flamemedium");
SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
// Set Placeable 5 and Spawn Flags
SetLocalString(oCamp, "CampP5", "plc_flamelarge");
SetLocalString(oCamp, "CampP5_Flags", "SP_PL0");
// Set Placeable 6 and Spawn Flags
SetLocalString(oCamp, "CampP6", "plc_dustplume");
SetLocalString(oCamp, "CampP6_Flags", "SP_PL0");
// Set Placeable 7 and Spawn Flags
SetLocalString(oCamp, "CampP7", "plc_flamemedium");
SetLocalString(oCamp, "CampP7_Flags", "SP_PL0");
// Set Placeable 8 and Spawn Flags
SetLocalString(oCamp, "CampP8", "plc_flamelarge");
SetLocalString(oCamp, "CampP8_Flags", "SP_PL0");
// Set Placeable 9 and Spawn Flags
SetLocalString(oCamp, "CampP9", "plc_flamelarge");
SetLocalString(oCamp, "CampP9_Flags", "SP_PL0");
// Set Placeable 10 and Spawn Flags
SetLocalString(oCamp, "CampP10", "plc_flamelarge");
SetLocalString(oCamp, "CampP10_Flags", "SP_PL0");
// Set Placeable 11 and Spawn Flags
SetLocalString(oCamp, "CampP11", "plc_flamemedium");
SetLocalString(oCamp, "CampP11_Flags", "SP_PL0");
// Set Placeable 12 and Spawn Flags
SetLocalString(oCamp, "CampP12", "plc_flamelarge");
SetLocalString(oCamp, "CampP12_Flags", "SP_PL0");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_cinder");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_cinder");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_cinder");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_cinder");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_cinder");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
}
//:: Cinderspawn gang
//:: Wight pack
if (sCamp == "wight_pack")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 2 + nDifficulty + d3(3);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_wight");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_wight");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_wight");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_wight");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_wight");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_wight");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_wight");
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_wight");
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_wight");
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_wight");
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_wight");
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
}
//:: Wight pack
//:: Wraith rift
if (sCamp == "wraith_rift")
{
//:: Set Number of Placeables
int nPlcNum = 2 + d4(1);
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 2 + nDifficulty + d3(3);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 1.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
SetLocalString(oCamp, "CampP0", "wraith_rift001");
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Placeable 1 and Spawn Flags
SetLocalString(oCamp, "CampP1", "plc_magicpurple");
SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
// Set Placeable 2 and Spawn Flags
SetLocalString(oCamp, "CampP2", "plc_magicpurple");
SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
// Set Placeable 3 and Spawn Flags
SetLocalString(oCamp, "CampP3", "plc_magicpurple");
SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
// Set Placeable 4 and Spawn Flags
SetLocalString(oCamp, "CampP4", "plc_magicpurple");
SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
// Set Placeable 5 and Spawn Flags
SetLocalString(oCamp, "CampP5", "plc_magicpurple");
SetLocalString(oCamp, "CampP5_Flags", "SP_PL0");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_wraith");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_wraith");
SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_wraith");
SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_wraith");
SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_wraith");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_wraith");
SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_wraith");
SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_wraith");
SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_wraith");
SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_wraith");
SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_wraith");
SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG");
}
//:: Wraith rift
// Example Camp
// One Campfire and 4 Goblins
if (sCamp == "goblincamp")
{
// Set Number of Placeables
SetLocalInt(oCamp, "CampNumP", 2);
// Set Number of Creatures
SetLocalInt(oCamp, "CampNumC", 4);
// Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
SetLocalString(oCamp, "CampTrigger", "C0");
SetLocalInt(oCamp, "CampTriggerScript", 0);
// Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
// Set Placeable 0 and Spawn Flags
// First Placeable always Spawns at Center of Camp
// If CampCenter Is Not Set
SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Placeable 1 and Spawn Flags
SetLocalString(oCamp, "CampP1", "plc_chest1");
SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "NW_GOBCHIEFB");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_CD60_RH30");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "goblins_low");
SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG_CD60_RH");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "goblins_low");
SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG_CD60_RH");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "goblins_low");
SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG_CD60_RH");
}
else if (sCamp == "demoncamp")
{
// Set Number of Placeables
SetLocalInt(oCamp, "CampNumP", 2);
// Set Number of Creatures
SetLocalInt(oCamp, "CampNumC", 4);
// Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 5.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
SetLocalString(oCamp, "CampTrigger", "C0");
SetLocalInt(oCamp, "CampTriggerScript", 0);
// Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
// Set Placeable 0 and Spawn Flags
// First Placeable always Spawns at Center of Camp
// If CampCenter Is Not Set
SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Placeable 1 and Spawn Flags
SetLocalString(oCamp, "CampP1", "plc_chest1");
SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "NW_DEMON");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "NW_DEMON");
SetLocalString(oCamp, "CampC1_Flags", "SP_SF");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "NW_DEMON");
SetLocalString(oCamp, "CampC2_Flags", "SP_SF");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "NW_DEMON");
SetLocalString(oCamp, "CampC3_Flags", "SP_SF");
}
//
// -------------------------------------------
//
}