71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Create Greater Undead
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| //:: NW_S0_CrGrUnd.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Summons an undead type pegged to the character's
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|     level.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: April 12, 2001
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| //:://////////////////////////////////////////////
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| 
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| #include "x2_inc_spellhook"
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| 
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| void main()
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| {
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic = GetMetaMagicFeat();
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|     int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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|     int nDuration = nCasterLevel;
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|     nDuration = 24;
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|     effect eSummon;
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|     //effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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|     //Make metamagic extend check
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|     if (nMetaMagic == METAMAGIC_EXTEND)
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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|     //Determine undead to summon based on level
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|     if (nCasterLevel <= 15)
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|     {
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|         eSummon = EffectSummonCreature("vampire01",VFX_FNF_SUMMON_UNDEAD);
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|     }
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|     else if ((nCasterLevel >= 16) && (nCasterLevel <= 18))
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|     {
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|         eSummon = EffectSummonCreature("lichlord01",VFX_FNF_SUMMON_UNDEAD);
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|     }
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|     else if ((nCasterLevel >= 19) && (nCasterLevel <= 24))
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|     {
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|         eSummon = EffectSummonCreature("demilich01",VFX_FNF_SUMMON_UNDEAD);
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|     }
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|     else
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|     {
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|         eSummon = EffectSummonCreature("greatlich02",VFX_FNF_SUMMON_UNDEAD);
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|     }
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|     //Apply summon effect and VFX impact.
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|     ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(nDuration));
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|     //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
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| }
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| 
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