86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: [Slay Living]
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| //:: [NW_S0_SlayLive.nss]
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| //:: Copyright (c) 2000 Bioware Corp.
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| //:://////////////////////////////////////////////
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| //:: Caster makes a touch attack and if the target
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| //:: fails a Fortitude save they die.
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: January 22nd / 2001
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| //:://////////////////////////////////////////////
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| //:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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| //:: VFX Pass By: Preston W, On: June 25, 2001
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| 
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| #include "NW_I0_SPELLS"
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| #include "x2_inc_spellhook"
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| #include "epicdc_inc"
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| 
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| void main()
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| {
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic = GetMetaMagicFeat();
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|     object oTarget = GetSpellTargetObject();
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|     int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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|     int nDamage;
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|     effect eDam;
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|     effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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|     effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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| 
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLAY_LIVING));
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|         //Make SR check
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|         if(!MyResistSpell(OBJECT_SELF, oTarget))
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|         {
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|             //Make melee touch attack
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|             if(TouchAttackMelee(oTarget))
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|             {
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|                 //Make Fort save
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|                 if  (!/*Fort Save*/ MySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_DEATH))
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|                 {
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|                     //Apply the death effect and VFX impact
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|                     ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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|                     //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|                 }
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|                 else
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|                 {
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|                     //Roll damage
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|                     nDamage = d6(3)+ nCasterLevel;
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|                     //Make metamagic checks
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|                     if (nMetaMagic == METAMAGIC_MAXIMIZE)
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|                     {
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|                         nDamage = 18 + nCasterLevel;
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|                     }
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|                     if (nMetaMagic == METAMAGIC_EMPOWER)
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|                     {
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|                         nDamage = nDamage + (nDamage/2);
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|                     }
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|                     //Apply damage effect and VFX impact
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|                     eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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|                     ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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|                 }
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|             }
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|         }
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|     }
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| }
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