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          "value": {
            "0": "This is a template conversation containing scripts and formatting for enhanced skill & ability use in conversation."
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          "type": "cexolocstring",
          "value": {
            "0": "This line initializes the necessary variables. By default, results are tracked per creature, retries are allowed, the DC increases by 5 on a failure, the DC increase is tracked per creature, the Auto-DC system is active, and the Auto-DC Modifier is 0."
          }
        }
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        "Script": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
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            "0": "What approach do you want to take?"
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        "__struct_id": 3,
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        "AnimLoop": {
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        "Sound": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "What would you like to test?"
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        "AnimLoop": {
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            "0": "Yes."
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            "0": "Yes."
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            "0": "No."
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        "Comment": {
          "type": "cexostring",
          "value": "The Difficulty Class (DC) for this action must be manipulated manually. Be sure to change it in both the conversation and the action script accompanying this line.\r\n\r\nGENERAL GUIDELINE: A typical DC is the PC's level + 10. Tweak as you see fit."
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          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[DC: <CUSTOM83127>]</Start> Choose a Silencing tactic."
          }
        }
      },
      {
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        },
        "AnimLoop": {
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        "Script": {
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          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC raises the alarm (fires the UD event on the Area)"
          }
        }
      },
      {
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        "Script": {
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          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Success]</Start> Conversation ends. The NPC turns hostile but is temporarily immobilized. If he's still alive when the spell wears off, the alarm will sound (fires the UD event on the Area)"
          }
        }
      },
      {
        "__struct_id": 12,
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          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Invalid Tactic]</Start> Sorry, you are currently unable to cast Hold Person."
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        }
      },
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        "Script": {
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          "type": "resref",
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        "Speaker": {
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          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC raises the alarm (fires the UD event on the Area)"
          }
        }
      },
      {
        "__struct_id": 14,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "Delay": {
          "type": "dword",
          "value": 4294967295
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
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              "IsChild": {
                "type": "byte",
                "value": 1
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                "type": "cexostring",
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          ]
        },
        "Script": {
          "type": "resref",
          "value": "ww_abil_cnq_sil"
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Success]</Start> Conversation ends. The NPC turns hostile but is temporarily under the effects of Silence. If he's still alive when the spell wears off, the alarm will sound (fires the UD event on the Area)"
          }
        }
      },
      {
        "__struct_id": 15,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "Delay": {
          "type": "dword",
          "value": 4294967295
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
          "type": "list",
          "value": [
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              "__struct_id": 0,
              "Active": {
                "type": "resref",
                "value": ""
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              "Index": {
                "type": "dword",
                "value": 12
              },
              "IsChild": {
                "type": "byte",
                "value": 0
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        "Script": {
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        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Invalid Tactic]</Start> Sorry, you are currently unable to cast Silence."
          }
        }
      },
      {
        "__struct_id": 16,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
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        "Comment": {
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        "Delay": {
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          "type": "cexostring",
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              "IsChild": {
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                "value": 1
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          ]
        },
        "Script": {
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          "value": "ww_abil_cnq_alrm"
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        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC raises the alarm (fires the UD event on the Area)"
          }
        }
      },
      {
        "__struct_id": 17,
        "Animation": {
          "type": "dword",
          "value": 0
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        "AnimLoop": {
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          "value": 1
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        "Comment": {
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        "Delay": {
          "type": "dword",
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        "Quest": {
          "type": "cexostring",
          "value": ""
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        "RepliesList": {
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              "IsChild": {
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                "value": 1
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              "LinkComment": {
                "type": "cexostring",
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        },
        "Script": {
          "type": "resref",
          "value": "ww_abil_cnq_para"
        },
        "Sound": {
          "type": "resref",
          "value": ""
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        "Speaker": {
          "type": "cexostring",
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        },
        "Text": {
          "type": "cexolocstring",
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            "0": "<StartAction>[Success]</Start> Conversation ends. The NPC turns hostile but is temporarily immobilized. If he's still alive when the spell wears off, the alarm will sound (fires the UD event on the Area)"
          }
        }
      },
      {
        "__struct_id": 18,
        "Animation": {
          "type": "dword",
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        "AnimLoop": {
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          "value": 1
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        "Comment": {
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        "Quest": {
          "type": "cexostring",
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        "RepliesList": {
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                "type": "dword",
                "value": 14
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              "IsChild": {
                "type": "byte",
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        "Script": {
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        "Sound": {
          "type": "resref",
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        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Invalid Tactic]</Start> Sorry, you are currently unable to use Stunning Fist."
          }
        }
      },
      {
        "__struct_id": 19,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
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        "Comment": {
          "type": "cexostring",
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        "Delay": {
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                "value": 1
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              "IsChild": {
                "type": "byte",
                "value": 1
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        },
        "Script": {
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          "value": "ww_abil_cnq_alrm"
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        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
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            "0": "<StartAction>[Failure]</Start> The NPC raises the alarm (fires the UD event on the Area)"
          }
        }
      },
      {
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        "Animation": {
          "type": "dword",
          "value": 0
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        "Comment": {
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        },
        "Script": {
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        "Sound": {
          "type": "resref",
          "value": ""
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        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Success]</Start> Conversation ends. The NPC is killed before the alarm can be raised."
          }
        }
      },
      {
        "__struct_id": 21,
        "Animation": {
          "type": "dword",
          "value": 0
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        "AnimLoop": {
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        "Comment": {
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          "value": "The Difficulty Class (DC) for this action must be manipulated manually. Be sure to change it in both the conversation and the action script accompanying this line.\r\n\r\nGENERAL GUIDELINE: A typical DC is the PC's level + 10. Tweak as you see fit."
        },
        "Delay": {
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          "value": 4294967295
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
          "type": "list",
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              "Active": {
                "type": "resref",
                "value": "ww_abil_wisdom_c"
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                "type": "dword",
                "value": 22
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                "value": 0
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            },
            {
              "__struct_id": 1,
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              "Index": {
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                "value": 21
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              "IsChild": {
                "type": "byte",
                "value": 0
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            },
            {
              "__struct_id": 2,
              "Active": {
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                "value": 19
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              "IsChild": {
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                "value": 0
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            {
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              "Active": {
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                "type": "dword",
                "value": 17
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                "value": 0
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              "__struct_id": 4,
              "Active": {
                "type": "resref",
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              "Index": {
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                "value": 70
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              "IsChild": {
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              "LinkComment": {
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        "Script": {
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        "Sound": {
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        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[DC: <CUSTOM83127>]</Start> Choose a Provoking tactic."
          }
        }
      },
      {
        "__struct_id": 22,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
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        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC rebukes the player and becomes less cooperative."
          }
        }
      },
      {
        "__struct_id": 23,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
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        "Delay": {
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        "Quest": {
          "type": "cexostring",
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        "RepliesList": {
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              "Active": {
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                "value": 1
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              "IsChild": {
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          ]
        },
        "Script": {
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        "Sound": {
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        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Success]</Start> The NPC is provoked into divulging information or performing an action he hadn't intended to."
          }
        }
      },
      {
        "__struct_id": 24,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
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          "value": 1
        },
        "Comment": {
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        },
        "Delay": {
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
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              "Active": {
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              "Index": {
                "type": "dword",
                "value": 18
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              "IsChild": {
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                "value": 0
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        },
        "Script": {
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        "Sound": {
          "type": "resref",
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        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Invalid Tactic]</Start> Sorry, you are currently unable to cast Wounding Whispers."
          }
        }
      },
      {
        "__struct_id": 25,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
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        "Comment": {
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        "Delay": {
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        "RepliesList": {
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                "value": 1
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        "Script": {
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        "Sound": {
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          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC rebukes the player and becomes less cooperative."
          }
        }
      },
      {
        "__struct_id": 26,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
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          "value": ""
        },
        "Delay": {
          "type": "dword",
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
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                "value": ""
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                "type": "dword",
                "value": 1
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              "IsChild": {
                "type": "byte",
                "value": 1
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          ]
        },
        "Script": {
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        },
        "Sound": {
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          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Success]</Start> The NPC is provoked into divulging information or performing an action he hadn't intended to."
          }
        }
      },
      {
        "__struct_id": 27,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
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        },
        "Delay": {
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "RepliesList": {
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              "Active": {
                "type": "resref",
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              },
              "Index": {
                "type": "dword",
                "value": 20
              },
              "IsChild": {
                "type": "byte",
                "value": 0
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          ]
        },
        "Script": {
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        },
        "Sound": {
          "type": "resref",
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        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Invalid Tactic]</Start> Sorry, you are currently unable to use Dirty Fighting."
          }
        }
      },
      {
        "__struct_id": 28,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
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        },
        "Comment": {
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        },
        "Delay": {
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        },
        "Quest": {
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        },
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              },
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              },
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            }
          ]
        },
        "Script": {
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        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Speaker": {
          "type": "cexostring",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "<StartAction>[Failure]</Start> The NPC rebukes the player and becomes less cooperative."
          }
        }
      },
      {
        "__struct_id": 29,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
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        },
        "Delay": {
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        },
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        },
        "RepliesList": {
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            }
          ]
        },
        "Script": {
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        },
        "Sound": {
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        },
        "Speaker": {
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      },
      {
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