{
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You awake to the all-too-familiar sounds of battle and the wet patter of sahuagin feet on the planks above you. For a moment it seems as if you are back aboard the Midnight Rose on the day that she was stolen. Dressing hurriedly, you make for the door... Amidst the cries of your friends and crew, the Skull and Bones lurches suddenly and something clamps against the outside hull. There's the sound of drilling and then of rushing water. Unless you can plug those holes and keep the bilge pump running, the Skull and Bones will quickly sink, crushing you within her hold."
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              "End": {
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              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You wake in a cold sweat. The ship was under attack; holes were being drilled in her sides; you and your crew found yourselves overwhelmed by sahuagin. Was it a dream? A premonition of things yet to come? With a sudden sense of deja vu, you hear an urgent knock upon your door..."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
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              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Sahuagin have attacked the Skull and Bones! Your crew battles bravely on the topdeck while you've been trapped here below, witness to a more sinister plot. The sahuagin have drilled holes in the hull and the water is rushing in. Unless you can plug those holes and keep the bilge pump running, the Skull and Bones will quickly sink, crushing you within her hold."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've successfully plugged the holes the sahuagin drilled into the hull of the Skull and Bones. Only a few of the foul-smelling beasts remain trapped with you below. It's killing time..."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The sahuagin retreat back into the sea, nursing their wounds and leaving a trail of blood behind for the sharks. You can hear your crewmen cheering on the topdeck. They lower a ladder into the hold, eager for you to join."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "A Sinking Feeling..."
          }
        },
        "Picture": {
          "type": "word",
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        },
        "Priority": {
          "type": "dword",
          "value": 0
        },
        "Tag": {
          "type": "cexostring",
          "value": "a3_seige"
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        "XP": {
          "type": "dword",
          "value": 250
        }
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      {
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              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Nisar seems eager to visit Neverwinter's tattoo parlor while on shore leave. He claims that, among the Chultan people, tattoos bring their bearers certain mystical powers. You're not sure if you believe him but, at the very least, it will be a good memento of your time in port."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "While on shore leave in Neverwinter, Nisar convinced you to visit the tattoo parlor. He claims that, among the Chultan people, tattoos bring their bearers certain mystical powers. You're not sure if you believe him but you chose the 'Rope & Anchor' tattoo which the tattooist claimed was a mark of willpower.\n\n[+2 Bonus to Will Saves]"
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
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              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "While on shore leave in Neverwinter, Nisar convinced you to visit the tattoo parlor. He claims that, among the Chultan people, tattoos bring their bearers certain mystical powers. You're not sure if you believe him but you chose the 'Heart & Arrow' tattoo which the tattooist claimed was a mark of fortitude.\n\n[+2 Bonus to Fortitude Saves]"
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
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              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "While on shore leave in Neverwinter, Nisar convinced you to visit the tattoo parlor. He claims that, among the Chultan people, tattoos bring their bearers certain mystical powers. You're not sure if you believe him but you chose what the locals call the 'Neverwinter Eye' tattoo. The tattooist claimed it was a mark of protection.\n\n[+1 Bonus to Armor Class]"
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "While on shore leave in Neverwinter, Nisar convinced you to visit the tattoo parlor. He claims that, among the Chultan people, tattoos bring their bearers certain mystical powers. You're not sure if you believe him but you chose the 'Gnaked Gnome' tattoo which the tattooist swore would improve your reflexes.\n\n[+2 Bonus to Reflex Saves]"
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Despite Nisar's urgings to the contrary, you left Neverwinter without getting a tattoo. Maybe you can get one at your next port of call."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "A Tattoo in Neverwinter"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_tattoo"
        },
        "XP": {
          "type": "dword",
          "value": 50
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      {
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        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
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              "End": {
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              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff, owner of the Falstaff's Follies Tattoo Parlor, has run into some sort of trouble with Spindrift's Governor who has imprisoned him until further notice. Until Falstaff can be sprung free of the Governor's jail, the Tattoo Parlor will remain closed."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
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              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With your assistance, the sole proprietor of Falstaff's Follies Tattoo Parlor has been sprung from the Governor's jail and his business is back in operation. He seems very talented and you should probably stop by to see what designs he has available."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff is clearly a tattooist of exceptional talent. You requested a 'Skull & Crossbones' tattoo to serve as a memento of your time in Spindrift and are very happy with how it looks. He assures you it grants a certain resistance to magic.\n\n[Spell Resistance: 12]"
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff is clearly a tattooist of exceptional talent. You requested a 'Flaming Skull' tattoo to serve as a memento of your time in Spindrift and are very happy with how it looks. The flames almost seem to flicker in the light, making you feel faster and more dextrous.\n\n[+2 Bonus to Dexterity]"
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff is clearly a tattooist of exceptional talent. You requested a 'Waves of Umberlee' tattoo to serve as a memento of your time in Spindrift and are very happy with how it looks. He assures you it has ties to the goddess and the wisdom of her sisterhood.\n\n[+2 Bonus to Wisdom]"
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff is clearly a tattooist of exceptional talent.  You requested a 'Dragon's Breath' tattoo to serve as a memento of your time in Spindrift and are very happy with how its copper scales seem to shimmer in the light. He assures you it holds some portion of the dragon's strength.\n\n[+2 Bonus to Strength]"
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "A Tattoo in Spindrift"
          }
        },
        "Picture": {
          "type": "word",
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        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_tattoo"
        },
        "XP": {
          "type": "dword",
          "value": 150
        }
      },
      {
        "__struct_id": 3,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
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              "__struct_id": 0,
              "End": {
                "type": "word",
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              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you begin to calculate what it would take to leave by ship. Aside from your current circle of friends, you suspect you'll need another five sturdy sailors to form a proper crew. As you'd rather not make another trip by R.A.F.T., you suspect that now's as good a time as any to start looking."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you begin to calculate what it would take to leave by ship. You've currently gained the loyalty of one skilled sailor and estimate that you'll still need another four to form a proper crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
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              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you begin to calculate what it would take to leave by ship. You've currently gained the loyalty of two skilled sailors and estimate that you'll still need another three to form a proper crew."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you begin to calculate what it would take to leave by ship. You've currently gained the loyalty of three skilled sailors and estimate that you'll still need another two to form a proper crew."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you begin to calculate what it would take to leave by ship. You've currently gained the loyalty of four skilled sailors and estimate that you'll still need one more to form a proper crew."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Resolved to leave Spindrift in grander style than how you arrived, you've managed to pull together a full crew of skilled sailors. They've all gathered in the Monkey's Cutlass Tavern, awaiting your signal to set sail."
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              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Crews Control"
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          "type": "word",
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          "type": "cexostring",
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        "XP": {
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      {
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        "EntryList": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A woman named Dela claims to have some interesting adventuring items for sale. Her store is in the northwest corner of Neverwinter's Docks District and she has agreed to meet you there."
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              }
            },
            {
              "__struct_id": 1,
              "End": {
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Dela runs a well-stocked black market in the northwest corner of Neverwinter's Docks District. She's a friend of the Bloodsailors and has offered you very good prices for their wares."
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              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
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              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A woman named Dela has lured you into a Bloodsailor ambush in the northwest corner of Neverwinter's Docks District!"
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A woman named Dela lured you into a Bloodsailor ambush in the northwest corner of Neverwinter's Docks District. Luckily you were able to escape with your life. Hopefully her death will send a message to the other Bloodsailors that you and Nisar are a force to be reckoned with."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
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              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As your shore leave in Neverwinter comes to an end, you feel your worries melt away. Captain Allendry orders the anchor hauled and, amidst the creak of timbers and the lap of water, the Midnight Rose leaves the city's harbor, heading for the open sea."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Dealing with Dela"
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        "Picture": {
          "type": "word",
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        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_ambush"
        },
        "XP": {
          "type": "dword",
          "value": 250
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
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        },
        "EntryList": {
          "type": "list",
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              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The happiest moment you've ever known was the one where you woke, marooned on a deserted island, with an entire beach worth of sand in your mouth and a parrot's raucous voice loud within your ear. The most wretched moment you've ever known came immediately thereafter when you realized you were dressed in rags and close to starving, burned by sun and wind and salt alike, marooned on a deserted island, had an entire beach worth of sand in your mouth and that bloody parrot's raucous voice was still prattling on quite loudly within your ear... It dawned on you then that you were going to have to find a way off this island and fast..."
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            {
              "__struct_id": 1,
              "End": {
                "type": "word",
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              "ID": {
                "type": "dword",
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "In your effort to escape the island, you've stolen the troglodytes' sacred wood and invoked their wrath. With the right plans, you suspect you could build a sturdy enough craft to help you escape."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
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              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "In your effort to escape the island, you've stolen plans for a Reversible Active Flotation Thingy from Edgrimm the Mad. If only you had some proper wood, you suspect you could build a sturdy enough craft to help you escape."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the sacred wood you've stolen from the troglodytes and Edgrimm's plans for a Reversible Active Flotation Thingy, you now have all you need to escape the island. You take great comfort in knowing that all you have to do is put your hard-won prizes to use."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
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              },
              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "At long last, you've managed to escape by R.A.F.T. from Troglodyte Island. As the current catches your tiny craft and night begins to settle, you spy a light on the far horizon, beckoning to you with the welcome call of civilization."
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              }
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          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Escape from Troglodyte Island"
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        "Picture": {
          "type": "word",
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        "Priority": {
          "type": "dword",
          "value": 0
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        "Tag": {
          "type": "cexostring",
          "value": "a1_escp"
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        "XP": {
          "type": "dword",
          "value": 1000
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      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
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        "EntryList": {
          "type": "list",
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              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Falstaff, Spindrift's resident tattooist, lingers in the Governor's jail, imprisoned by a father's misplaced pride. Perhaps you can speak to Governor Blackeye on Falstaff's behalf and convince him to free the tattooist and let him return to his important work."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
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              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have spoken with Governor Blackeye and paid Falstaff's bail. You should return to the tattooist's cell and inform him of his newly-won freedom."
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              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
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              "ID": {
                "type": "dword",
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Grateful for help in springing him from prison, Falstaff has given you an I.O.U. that's redeemable at his tattoo parlor, Falstaff's Follies. You'll have to see what you can redeem it for."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "After freeing Falstaff from the Governor's prison, you traded in his I.O.U. for a free tattoo. The colors are bright and the level of detail impressive. You're quite happy with your choice."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "After freeing Falstaff from the Governor's prison, you traded in his I.O.U. for a Jolly Roger Special for Longneck Langer. The results were well-recieved by all in attendance. If you want a tattoo of your own, however, you will have to pay Falstaff's going rate."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Falstaff's Follies"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_tttst"
        },
        "XP": {
          "type": "dword",
          "value": 150
        }
      },
      {
        "__struct_id": 7,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've pulled alongside the Midnight Rose, adrift and empty in the open sea. The sails of both ships hang limp and listless, robbed of wind. Something tells you it's unnatural, a trap set on Umberlee's behalf. Cautious, you decide to explore the Rose's hold to see if the priestesses left any evidence of where they've gone."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Embittered by his haunting and slowly being driven mad by the call of Fiddler's Green, Captain Allendry has demanded Tasina's death in vengeance. You have given him your oath and, in exchange, he has recited an ancient verse that, if reciting into the deep, will allow you to walk the Midnight Rose's plank and follow the priestesses to Fiddler's Green. "
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The Rhyme of the Ancient Mariner still wet upon your lips, you plunged into the water. Deeper and deeper you went, the water growing cold around you, until the light of the sun was nothing but a dull green glow above. Finally you feel silt beneath your undead feet, the footsteps of the priestesses forming a trail before you. You're in Fiddler's Green and Umberlee's Temple-Under-the-Sea must be nearby."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Ahead of you, your quarry's footsteps lead across a rocky bridge and into what can only be Umberlee's Temple-Under-the-Sea. Some massive tendril of a larger beast rises up as you approach, however, destroying the bridge before returning to the temple's depths. You'll have to explore around behind to see if some other entrance can be found."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Sharks trailed after you as you searched for another entrance into Umberlee's Temple-Under-the-Sea. You could feel them hungering even for your putrid flesh. There was a snap of jaws, a hint of blood, and suddenly you found yourself in the midst of a feeding frenzy. It was then that Yxondralu appeared, an aquatic dragon who sought assistance from your ragged band of corpses. Spare the priestesses, the dragon commanded, and instead fight an Aspect of Umberlee while she distracts the Dweller, Umberlee's many-tentacled guardian. To swear truthfully as such will break your oath to Captain Allendry but it seems that Yxondralu alone can help you get into the temple. Mindful of the consequences, you consider your options."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have promised the dragon Yxondralu that you will spare Tasina and the priestesses, instead taking your battle to whatever Aspect of Umberlee commands the Dweller from within. To do so in the end, however, would break the oath of vengeance made earlier to Allendry. As Yxondralu takes you to the temple's hidden entrance, you ponder what it is that you will do."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have kept your promise to the dragon Yxondralu and spared the priestesses and Tasina from your wrath. While they returned to the safety of the Midnight Rose to tend to the deathly curse placed on your undead crew, you turned back to face the hidden Aspect and purge Umberlee's presence from this place."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have kept your promise to Allendry and sparked a battle against Tasina and her wayward sisters. Touched by the power of their wretched goddess, they transformed into hideous beasts. With a grim determination only the undead can muster, you set about to kill their vile forms and purge Umberlee's presence from this place."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have kept your promise to the dragon Yxondralu and spared the priestesses and Tasina from your wrath. While they returned to the safety of the Midnight Rose to tend to the deathly curse placed on your undead crew, you turned back to face the hidden Aspect and purge Umberlee's presence from this place."
                }
              }
            },
            {
              "__struct_id": 9,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 100
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have kept your promise to Allendry and sparked a battle against Tasina and her wayward sisters. Touched by the power of their wretched goddess, they transformed into hideous beasts. With a grim determination only the undead can muster, you set about to kill their vile forms and purge Umberlee's presence from this place."
                }
              }
            },
            {
              "__struct_id": 10,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 15
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The hold of the Midnight Rose is haunted by the ghosts of her former crew. Captain Allendry is there as well and tells the tale of how Tasina and the priestesses threw their Sea Statues overboard and then walked the plank to sink beneath the waves. You're tempted to try it yourself but you should probably get more information from Allendry."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Fiddler's Green"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 0
        },
        "Tag": {
          "type": "cexostring",
          "value": "a3_water"
        },
        "XP": {
          "type": "dword",
          "value": 750
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've been cornered by a young pair of ne'er-do-wells outside the entrance to the Seedy Tavern. They seem intent on fleecing you of all your gold and belongings."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You were cornered by a young pair of Blackriver Bandits outside the entrance to the Seedy Tavern. They seemed intent on fleecing you of all your gold and belongings until a rival gang of Bloodsailors came to your rescue. The whole event appears to have sparked a turf war in Neverwinter's Docks District. You wonder if you should hunt down the remaining Blackriver gang leaders in their hideouts to finally put an end to this debacle."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You were cornered by a young pair of Blackriver Bandits outside the entrance to the Seedy Tavern. They initially seemed intent on fleecing you of all your gold and belongings but you somehow managed to win their affections. They're trying to wrest control of the city's Docks District from a rival gang called the Bloodsailors and you appear to be caught in the middle. You wonder if you should hunt down the Bloodsailor gang leaders in their hideouts and end the turf war once and for all."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Bloodsailor cause and have successfully purged one of the Blackriver hideouts. You'll have to purge three more if you want the streets to be safe again."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Blackriver cause and have successfully purged one of the Bloodsailor hideouts. You'll have to purge three more if you want the streets to be safe again."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Bloodsailor cause and have successfully purged two of the Blackriver hideouts. You'll have to purge two more if you want the streets to be safe again."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Blackriver cause and have successfully purged two of the Bloodsailor hideouts. You'll have to purge two more if you want the streets to be safe again."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Bloodsailor cause and have successfully purged three of the Blackriver hideouts. You'll have to purge one more if you want the streets to be safe again."
                }
              }
            },
            {
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              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Blackriver cause and have successfully purged three of the Bloodsailor hideouts. You'll have to purge one more if you want the streets to be safe again."
                }
              }
            },
            {
              "__struct_id": 9,
              "End": {
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                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 100
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Bloodsailor cause and have successfully purged the Blackriver Bandits from the district, making you a local hero. The city streets should be safe for tonight at least..."
                }
              }
            },
            {
              "__struct_id": 10,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 110
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Neverwinter's Docks District has erupted in a turf war between two rival gangs: the older, more established Bloodsailors and the upstart Blackriver Bandits. You've taken up the Blackriver cause and have successfully purged the Bloodsailor gang from the district, making you a local hero. The city streets should be safe for tonight at least..."
                }
              }
            },
            {
              "__struct_id": 11,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 120
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As your shore leave in Neverwinter comes to an end, you feel the turf war's tension melt away. Captain Allendry orders the anchor hauled and, amidst the creak of timbers and the lap of water, the Midnight Rose leaves the city's harbor, heading for the open sea."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Gangs of Neverwinter"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_turfwr"
        },
        "XP": {
          "type": "dword",
          "value": 200
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captain Allendry has accepted a last-minute passenger for the journey to Calimshan. Her name is Lady Tasina Alcrest and she's staying at the Golden Apple Inn. The Captain has asked you to meet with her there and ensure that she doesn't delay the Rose's launch."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captain Allendry's passenger, Lady Tasina, appears to be in some sort of trouble at the Golden Apple. A band of thugs are waiting outside her door and threatening to barge their way in. You'd better intervene and ensure that they don't delay her departure any further."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've rescued Lady Tasina from the thugs outside her door at the Golden Apple. The door's still locked, however, and you'll have to convince her to open the door and let you in."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've rescued Lady Tasina from the thugs outside her door and convinced her to let you into her inn room. You'll need to hurry her along and ensure that she doesn't delay the launch of the Midnight Rose."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Lady Tasina is in as much of a hurry to leave Neverwinter as Captain Allendry, it seems. She will pack her belongings at once and meet you at the Midnight Rose. It's time to make your report to Captain Allendry and see if he has any remaining tasks before you set sail."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Hurrying Tasina"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_escort"
        },
        "XP": {
          "type": "dword",
          "value": 350
        }
      },
      {
        "__struct_id": 10,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
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              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captain Allendry sent Martins, one of your fellow sailors, to load some cargo from the Silver Sails Trading Company. It's been quite some time, however, and there's still no sign of either Martins or the cargo. Eager to leave harbor, Allendry has ordered you and Nisar to go to the Silver Sails and figure out what's keeping Martins."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Martins, one of your fellow sailors, was in charge of loading a statue from the Silver Sails Trading Company but he left inexplicably before the job was done. Fearful that the statue might be cursed, the superstitious dockworkers refuse to help any further until they know what became of Martins. No doubt he had a sudden alcoholic craving, you muse. You'd better check the local taverns to see if you can find him."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Martins, one of your fellow sailors, was in charge of loading a statue from the Silver Sails Trading Company but he left inexplicably before the job was done. You've found him in the Seedy Tavern but have yet to hear the reason for his departure."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Martins, one of your fellow sailors, was in charge of loading a statue from the Silver Sails Trading Company but he saw a disturbing vision when he brushed against it. He fled the warehouse in fear and took solace in the Seedy Tavern. He refuses to return to duty which means it's up to you and Nisar to return to the Silver Sails and ensure that the statue gets aboard the Midnight Rose."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Despite Martins' panicked departure, you've convinced the superstitious dockworkers at the Silver Sails Trading Company to bring the mysterious statue aboard the Rose. You and Nisar are ready to make your report to Captain Allendry."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Martins' story spooked the superstitious dockworkers at the Silver Sails Trading Company. They've run off, leaving you and Nisar to find a way to get the mysterious statue aboard the Midnight Rose. Rahman Madani, the statue's imperious owner, paces the Silver Sails, deeply angered by the delay. Though he'd never admit it, you suspect he wants to speak with you."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The dockworkers at the Silver Sails Trading Company have run off, leaving you and Nisar to find a way to load Rahman Madani's mysterious statue aboard the Midnight Rose. Rahman suggests levitating the statue aboard and has asked you to retreive his spellbook from his passenger quarters aboard the ship."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have returned to the Midnight Rose and recovered Rahman Madani's spellbook from his quarters. He's asked you to return it to him so he can levitate his mysterious statue aboard the ship. Captain Allendry gave you an impatient glare as you walked past, so you had best make it quick."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have given Rahman Madani his spellbook and he will levitate his statue aboard the Midnight Rose as soon as he has had a chance to meditate. You and Nisar are ready to make your report to Captain Allendry."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Loading Cargo"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_cargo"
        },
        "XP": {
          "type": "dword",
          "value": 250
        }
      },
      {
        "__struct_id": 11,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a map in the sand, drawn by the troglodytes who call this desolate island home. The map indicated some sort of sacred cave at the island's southern end."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "King Utnal, the troglodyte sovereign, has told you of a sacred cave in the easternmost portion of Troglodyte Island. He has asked you to purge it of his people's Old Gods so that they may convert more easily to the warmblood goddess, Umberlee. If you wish to obey his orders, you will return with the head of whatever god or monster lives within. "
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A strange and fiery creature greeted you at the entrance to a cave on the island's eastern point, mistaking you for a troglodyte. After telling you to go away, it stuck its tongue out at you and then promptly imploded. Though you consider yourself forewarned, the cave entrance looms before you with nothing to block your way..."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have entered a mysterious cave at the island's eastern tip. Troglodyte corpses line the walls and intricate traps lie scattered about the floor. You'll have to tread carefully."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As it turns out, the mysterious cave at the island's easternmost tip is inhabited by Edgrimm, a stranded dwarven inventor. He's been marooned on this island for goodness knows how long and has clearly gone quite mad as a result. Hopefully you can find your way back to civilization before you share his fate."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As it turns out, the mysterious cave at the island's easternmost tip is inhabited by Edgrimm, a stranded dwarven inventor. He's been marooned on this island for goodness knows how long and has clearly gone quite mad as a result. He's currently trying to build a stone bathysphere in which to escape, a process that will no doubt take years. He has promised to build you a simple raft, however, provided you can bring him the necessary wood."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have angered Edgrimm and, in his madness, the cave-dwelling dwarven inventor has chosen to attack you."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You angered Edgrimm and, in his madness, the cave-dwelling dwarven inventor attacked you. On his broken body you found some blueprints for something called a Reversible Active Flotation Thingy which just might be your ticket out of here. Gritting your teeth against the meager spray of blood, you cut off Edgrimm's head, tying it to your belt by the beard."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have stolen the troglodytes' sacred wood and delivered it to the maddened dwarven inventor, Edgrimm. With the help of his illusions, he has built you a Reversible Active Flotation Thingy and urged you not to capsize or set it on fire while at sea."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Of Gods and Monsters"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a1_dwarf"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 12,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have stumbled upon Honeypea, your friend from the Blackriver Bandits back in Neverwinter, and she seems eager to join your crew. In the meantime, however, it seems she's busy stealing everything in Spindrift that isn't nailed down. There's one item still missing from her collection, however: an Umberlant relic known as the Scepter of Storms which the priestesses have hidden somewhere within their temple. Honeypea has given you a treasure map that should lead you right to it, provided you can find a way into their Inner Sanctum."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found your way into the Temple of Umberlee's Inner Sanctum and, using Honeypea's map, you've been able to recover the coveted Scepter of Storms. If you return it to Honeypea, she'll be sure to join your crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have given Honeypea the Scepter of Storms and she has agreed to join your crew. She'll lay low in the Monkey's Cutlass Tavern until you're ready to set sail."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Honeypea"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_blackr"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 13,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A talented sailor by the name of Longneck Langer lingers in the jail of Spindrift's pirate governor, waiting to be hung. If you can find a way to free him, you suspect he'd make a fine addition to your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've met with Longneck Langer in the governor's jail and discussed his alleged crime of 'not being piratey enough.' You have a few ideas as to how to spring him out and can discuss them with him at your leisure."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've spoken with Governor Blackeye on Longneck Langer's behalf and persuaded him to drop the charges on the condition that you'll take Langer into your crew and teach him to be more piratey. All that's left is to inform Longneck of the good news."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've spoken with Governor Blackeye and paid a small fortune for Longneck Langer's bail. All that's left is to tell Langer the good news."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've convinced Falstaff the Tattooist to give Longneck Langer a Jolly Roger Special. He's done an admirable job and Governor Blackeye has dropped all charges of Langer 'not being piratey enough.' After the room clears, Longneck Langer waits behind, eager to offer you his thanks."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Freed from the Governor's jail and spared Jack Ketch's noose, Longneck Langer was quick to join your crew. He awaits your signal in the Monkey's Cutlass Tavern, eager to leave the troubles of Spindrift behind."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Spared Jack Ketch's noose and with some new piratey prostheses to show for it, Longneck Langer was quick to join your crew. He awaits your signal in the Monkey's Cutlass Tavern, eager to set sail and brave the high seas with a blade between his teeth and treasure in the hold."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Longneck Langer"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_langer"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 14,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Pegleg Paulson is a regular of the Monkey's Cutlass Tavern and a pirate of some renown. Perhaps he can be convinced to join your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A regular of the Monkey's Cutlass Tavern, Pegleg Paulson has a soft spot for pretty women and a weakness for the sauce. With a few drinks and a coy demeanor, you might be able to convince him to join your crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A regular of the Monkey's Cutlass, Pegleg Paulson has a soft spot for pretty women and a weakness for the sauce. Unfortunately, his capacity for both seems a bit limited and now he slumbers drunkenly on the tavern's sawdust floor. Give him a little time to recover and he'll be good as new and eager for more."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A regular of the Monkey's Cutlass, Pegleg Paulson has a soft spot for pretty women and a weakness for the sauce. Using this to your advantage, you've convinced him to join your crew and sail under your command. He'll remain in the Monkey's Cutlass until you give the signal that it's time to weigh anchor."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Pegleg Paulson"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_pegleg"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 15,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "There's a fierce minotaur named Redtip running a fight club in the local warehouse. Perhaps you can convince him to join your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "There's a fierce minotaur named Redtip running a fight club in the local warehouse. If you can beat him in the ring, he says he'll be glad to join your crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have defeated Redtip the Minotaur in the warehouse fight club, winning his respect. Hopefully he remembers his promise to join your crew."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Redtip the Minotaur has joined your crew and now waits in the Monkey's Cutlass Tavern for your signal to set sail."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Redtip the Minotaur"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_redtip"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 16,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A talented sailor named Shakey McGuire is recuperating in the local temple after a frightful episode at sea. Perhaps you can convince him to join your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Your attempts to intimidate Shakey McGuire into joining your crew have met with disaster. All you managed to do was scare him even more. He's run away to hide and you doubt he'll ever let you cast eyes on him again."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "After calming Shakey McGuire's fears, you've managed to convince him to join your crew. He waits for you in the Monkey's Cutlass, trying to calm his nerves even further with the help of Grogbeard's rum. He'll be ready to sail as soon as you give the signal."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've taken advantage of Shakey McGuire's fears and bullied him into joining your crew. He waits for you in the Monkey's Cutlass, trying to calm his nerves with the help of Grogbeard's rum. He'll sail as soon as you give the signal."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Shakey McGuire"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_shakey"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 17,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Sir Francis, a noble and respected privateer, wanders distractedly about the Spindrift warehouse. Perhaps he can be convinced to join your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Sir Francis, a noble and respected privateer, wanders distractedly about the Spindrift warehouse, looking for a lost ring. Perhaps you can learn more from him and ultimately convince him to join your crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Sir Francis, a noble and respected privateer, wanders distractedly about the Spindrift warehouse, looking for a lost ring that had been entrusted to him by the notorious scallywag Rascally Pete. The loss of the ring has trapped Sir Francis in a debt of honor from which he cannot escape. Something smells fishy about all of this. You suspect you should seek out Rascally Pete in his home in the sewers and get him to tell you his side of the story..."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "It's becoming clear to you that, true to his name, the sewer-dwelling Rascally Pete has used false pretenses to ensnare Sir Francis in a debt of honor. The missing ring isn't missing at all but is actually back in Pete's possession, something he's neglected to tell Sir Francis. In order to free Sir Francis from his debt, you'll have to find a way to get the ring back from Rascally Pete..."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Your attempt to trick Rascally Pete into giving you the ring that binds Sir Francis in a debt of honor has met with disastrous results. Wise to your ways, Rascally Pete attacked you and now lies dead in his sewer home. That said, you've obtained the contested ring and should now be able to free Sir Francis from his debt, thereby allowing the noble privateer to become a member of your crew."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have paid Rascally Pete an exorbitant sum of money to free Sir Francis from his debt of honor. Adding salt to the wound, Rascally Pete gave you a curious ring in return - the very same ring that Sir Francis has been searching for all this time. Regardless, what's done is done and Sir Francis should now be free to join your crew."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have managed to trick Rascally Pete into giving you the ring that binds Sir Francis in a debt of honor. With that in hand, you should now be able to free Sir Francis from his debt, thereby allowing the noble privateer to become a member of your crew."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Freed from his debt of honor to Rascally Pete, Sir Francis has agreed to join your crew. He will wait for your signal in the Monkey's Cutlass Tavern."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Sir Francis"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_franc"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 18,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "There's a priestess in the temple named Sweetie Marie who seems more interested in lusty pirates than in Umberlee. Perhaps you could convince her to join your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The priestess Sweetie Marie has refused to join your crew, her heart apparently broken by a pirate named Pegleg Paulson who now drowns his sorrows in the Monkey's Cutlass Tavern. Maybe he knows a way to win Sweetie's heart..."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've learned from Pegleg Paulson that the priestess, Sweetie Marie, loved a particular kind of wildflower that grows out by the lighthouse. He's drawn you a treasure map to help you find it."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Thanks to Pegleg Paulson's treasure map, you found some of Sweetie Marie's beloved wildflowers. Perhaps if you give them to her, she'll consider leaving the confines of the temple and joining your crew."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've won over Sweetie Marie with Pegleg's wildflowers and the pretty young priestess has agreed to join your crew. She's gone to the Monkey's Cutlass to say her goodbyes to Pegleg Paulson and will be ready to set sail whenever you give the signal."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Sweetie Marie"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_sweet"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 19,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The resident Lighthouse Gnome, Vantabular Garsp, was the first person you met on Spindrift Island. You wonder if he might be interested in joining your crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've invited Vantabular Garsp, Spindrift's resident Lighthouse Gnome, to join your crew and he definitely seemed interested in the idea. First, however, you'll have to help him solve a puzzle left by one of his ancestors and retreive a Garsp family heirloom of some sort. It does sound like quite the challenge..."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have solved the lighthouse puzzle left behind by one of Vantabular Garsp's ancestors and revealed a portal to some mysterious place beyond. A Garsp family heirloom, described as a golden astrolabe, is said to lie within. Retreive it for Vantabular and the Lighthouse Gnome will be more than happy to join your crew."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have solved the lighthouse puzzle left behind by one of Vantabular Garsp's ancestors and retreived the golden astrolabe that serves as such an important heirloom within the Garsp family tree. In gratitude, Vantabular has agreed to join your crew and has headed to the Monkey's Cutlass to get into more of a sailing mood. He'll be ready to sail whenever you give the sginal."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Vantabular Garsp"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_vantab"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 20,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have stumbled upon Vengaul Bloodsail, the fabled leader of Neverwinter's aging Bloodsailor gang, and he seems eager to join your crew. In the meantime, however, it seems he's busy stealing everything in Spindrift that isn't nailed down. There's one item still missing from his collection, however: an Umberlant relic known as the Scepter of Storms which the priestesses have hidden somewhere within their temple. Vengaul has given you a treasure map that should lead you right to it, provided you can find a way into their Inner Sanctum."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found your way into the Temple of Umberlee's Inner Sanctum and, using Vengaul Bloodsail's map, you've been able to recover the coveted Scepter of Storms. If you return it to Vengaul, he'll be sure to join your crew."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have given Vengaul Bloodsail the Scepter of Storms and he has agreed to join your crew. He'll lay low in the Monkey's Cutlass Tavern until you're ready to set sail."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Vengaul Bloodsail"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_bloods"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 21,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Spindrift is home to Willigan, a once-famous pirate who sailed with Governor Blackeye in his day. If you can find him, maybe you can convince him to join your crew. Grogbeard, the proprieter of the Monkey's Cutlass Tavern, seems to be the one who knows Willigan the best."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Grogbeard has told you the tragic tale of Whipped Willigan, a once-famous pirate who sailed with Governor Blackeye in his day. He retired young to marry the Governor's daughter but the ballroom beauty soon became a ball and chain. Trapped within his manor house by his shrewish wife and her meddling sisters, Willigan is eager to escape and live the swashbuckling life once more. Grogbeard has signaled Willigan on your behalf, instructing him to put out the ladder they've often used to smuggle rum into Willigan's second-storey study. Go talk to Willigan about this crew of yours and see if there's a way to spring him free."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've met the tragic figure of Whipped Willigan, a swashbuckling adventurer now cursed and confined by a shrewish wife. Willigan will gladly join your crew if you can smuggle three items back to his room: his Trusty Cutlass, his Pirate Garb, and his Fine Leather Boots. His wife has hidden them on the main floor of their mansion and, together with her sisters, she patrols the hallways diligently. Be careful you don't get caught!"
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Decked out in his Trusty Cutlass, Pirate Garb, and Fine Leather Boots, Whipped Willigan looks like quite the dashing figure. He leads you downstairs to face his shrewish wife and her meddling sisters once and for all."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Much to Grogbeard's excitement, you rescued his old swashbuckling friend Willigan from a life of soulless matrimony. Willigan has joined your crew and hoists a mug in the Monkey's Cutlass while he awaits your signal to set sail."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Potential Crewmember: Whipped Willigan"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 3
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_whipd"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 22,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The Midnight Rose has docked briefly in Neverwinter to resupply in preparation for her journey south. Captain Allendry has assigned you some tasks to handle while on shore leave, however. For now, he's asked you to look into some cargo troubles over at the Silver Sails Trading Company."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The Midnight Rose has docked briefly in Neverwinter to resupply in preparation for her journey south. Captain Allendry has assigned you some tasks to handle while on shore leave, however. For now, he's asked you to hurry a last-minute passenger from the Golden Apple."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The Midnight Rose has docked briefly in Neverwinter to resupply in preparation for her journey south. You've completed all of Captain Allendry's tasks and have a small amount of time left to put your affairs in order before the Rose sets sail."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Midnight Rose pulls away from Neverwinter's harbor, you cast your mind south to Calimshan. It will be a long journey but it will go faster with the trade winds at your back."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Shore Leave"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 0
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_docks"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 23,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Old Tom has given you a treasure map of the island, pinpointing the locations of the five sigils where you will leave the crew. Among the other supplies, he also slipped you a strange fetish made of feathers, string, and bone. He refuses to speak of it, however, and bids you on your way. Now that you hold the Sigil Activator, the crewmembers fall in step behind you."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of the Sigil Activator, you have left a crewmember behind at one of the five sigils marked on Old Tom's map. With each one you leave behind, you can feel the danger grow. You do your best to ration the supplies that Old Tom gave you but you wonder if they will be enough. You keep the strange fetish hidden in your pack, unsure of what to make of it and wary of who might see."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of the Sigil Activator, you have left a crewmember behind at two of the five sigils marked on Old Tom's map. With each one you leave behind, you can feel the danger grow. You do your best to ration the supplies that Old Tom gave you but you wonder if they will be enough. You keep the strange fetish hidden in your pack, unsure of what to make of it and wary of who might see."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of the Sigil Activator, you have left a crewmember behind at three of the five sigils marked on Old Tom's map. With each one you leave behind, you can feel the danger grow. You do your best to ration the supplies that Old Tom gave you but you wonder if they will be enough. You keep the strange fetish hidden in your pack, unsure of what to make of it and wary of who might see."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of the Sigil Activator, you have left a crewmember behind at four of the five sigils marked on Old Tom's map. With each one you leave behind, you can feel the danger grow. You do your best to ration the supplies that Old Tom gave you but you wonder if they will be enough. You keep the strange fetish hidden in your pack, unsure of what to make of it and wary of who might see."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of the Sigil Activator, you have left your final crewmember behind and all five sigils marked on Old Tom's map have now been activated. Rubbing the strange fetish between your fingers, you make the journey uphill to where Kolmarr awaits your presence."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Kolmarr has passed through the portal that has opened atop the Isle of the Dead and you have little choice but to follow. Old Tom's fetish is growing warm within your hand and you wonder what strange game is being played out between master and servant in this place..."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Sigils of the Damned"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a3_hunt"
        },
        "XP": {
          "type": "dword",
          "value": 250
        }
      },
      {
        "__struct_id": 24,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
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            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With a mix of joy and horror, you've learned that the Midnight Rose is docked right here in Spindrift Harbor and that your clumsy raft has led you straight to Lady Tasina's home port. You wonder what it would take to steal back your former ship."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've found the Midnight Rose in harbor and had a look about. Lady Tasina and her sahuagin crew took good care of her at least. You'll need two things to steal back the Rose, however: a full crew and calmer seas. Outside the safety of the harbor, the gale-force winds would tear her sails right from her mast."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The Midnight Rose lies at anchor in Spindrift Harbor, ripe like a plum for the plucking. You've gathered enough of a crew to steal and sail her, should it come to that, but there's little point until the storms cease and calmer seas prevail. Outside the safety of the harbor, the current gale-force winds would tear her sails right from her mast..."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "High Preistess Tasina and her fellow Umberlant Sisters have fled Spindrift aboard the Midnight Rose, charting their hellbent course to Fiddler's Green... The storms have cleared but you'll have to find some other ship to pursue the Rose."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Stealing the Midnight Rose"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_midrose"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 25,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
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              "__struct_id": 0,
              "End": {
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                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've been marooned on a tropical island and all of your supplies lie on the bottom of the sea. You will have to craft your own tools if you are to survive but your first priority is to lay claim to a sheltered cave somewhere and find some way to light a fire."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
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              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a sheltered cave and the remains of an old firepit but you will have to find a way to light a fire if you intend to keep the night's predators at bay."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a sheltered cave and lit a fire in the firepit to cook food and keep predators at bay. Now that your most pressing needs are met, you begin to wonder what other tools you might be able to craft. You know that you'll need a torch if you intend to explore the island safely."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a sheltered cave, lit a fire in the firepit, and made a torch so you can explore the island more safely. Now that your most pressing needs are met, you begin to wonder what other tools you might be able to craft."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As Troglodyte Island fades into the darkness behind you, all your worries about raw survival fade away. You spy the beam of a lighthouse on the far horizon and are confident that you'll find your way back to civilization before the night is through."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Survivor"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a1_surviv"
        },
        "XP": {
          "type": "dword",
          "value": 500
        }
      },
      {
        "__struct_id": 26,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Despite the urgency of your quest to catch the Rose, Captain Kolmarr has insisted on a detour to this mist-shrouded place he calls the Isle of the Dead. Apparently some vital artifact lies buried here and Kolmarr insists it will be of value in your coming battle against Umberlee. He waits at the gangplank to explain what must be done."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Kolmarr has explained the nature of the ritual by which he hopes to uncover this artifact that he claims will be of assistance against Umberlee. There are a series of five ancient sigils etched at various points about the island. A crewmember will be left behind at each of them in order to activate them at the proper time. At that point, a portal should open where Kolmarr will be waiting atop the hill. You'll enter together and then seize the artifact from those who have been left behind to protect it. Old Tom has a map indicating the location of all five sigils, a device to activate the sigils, and some supplies to aid against the undead who call this island home. Obtain them from him and the rest of the crew will follow."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "At long last, you and your crewmembers have activated all five of the sigils scattered about the Isle of the Dead. Captain Kolmarr waits for you at the top of the hill where a portal will lead the two of you to the ancient artifact that he promises will be of assistance against Umberlee."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captain Kolmarr has betrayed you and the artifact he promised you has turned the entire crew, yourself included, into ravenous undead. For some reason, however, you managed to maintain your reasonable faculties. Perhaps it had something to do with the strange fetish Old Tom slipped you when he handed you the map... Regardless, now's not the time to ponder such anomalies. Deathly magic now binds your former crew to the necromancer, Kolmarr, and he grows angry at your mutinous behavior."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have defeated the treacherous necromancer, Kolmarr, and freed your former crew from his nefarious command. The artifact has worked its magic, though, and all of you have become naught but skeletons and undead flesh. As you grow used to your new skin, you pray that Old Tom has not abandoned you here and still remains, chained but loyal, at the rudder of the Skull and Bones."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "A ghost ship with an undead crew, the Skull and Bones sets its unerring course for Fiddler's Green, sailing fast under your command. While Kolmarr's diversion may have cost you your life, you pray it has not cost you the Midnight Rose as well."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 25
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Kolmarr has explained the nature of the ritual by which he hopes to uncover this artifact that he claims will be of assistance against Umberlee. There are a series of five ancient sigils etched at various points about the island. A crewmember will be left behind at each of them in order to activate them at the proper time. At that point, a portal should open where Kolmarr will be waiting atop the hill. You'll enter together and then seize the artifact from those who have been left behind to protect it... You've received the Sigil Activator from Old Tom and are ready to embark with the crew."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "The Isle of the Dead"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 0
        },
        "Tag": {
          "type": "cexostring",
          "value": "a3_dead"
        },
        "XP": {
          "type": "dword",
          "value": 250
        }
      },
      {
        "__struct_id": 27,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
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              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captain Kolmarr is looking for a crew to man his ship, the Skull and Bones. He's promised to take you anywhere you need to go if you can fill his roster with five able sailors."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've gathered a large enough crew to sail Captain Kolmarr's Skull and Bones but there'll be no leaving Spindrift until the storms at sea have calmed. Maybe you should speak with the priestesses about it as such storms are often considered to be within Umberlee's domain."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've gathered a large enough crew to sail Captain Kolmarr's Skull and Bones and, now that Tasina's escaped aboard the Midnight Rose, it's the only ship in port. The skies are clear and the seas are calm. You can go down to the docks and speak with Kolmarr whenever you're ready to set sail."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With your hearty crew aboard, Captain Kolmarr sails the Skull and Bones away from Spindrift Harbor, in pursuit of the Midnight Rose. There's only a single detour that he insists upon: a wayward isle that holds a powerful artifact. An artifact, Kolmarr insists, that will be of great assistance in the battle against Umberlee."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "The Skull and Bones"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_necro"
        },
        "XP": {
          "type": "dword",
          "value": 300
        }
      },
      {
        "__struct_id": 28,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Your flimsy raft has shattered upon the rocks of a new island, marking what may be one of the happiest moments of your entire life. There's a lighthouse here and civilization and proper clothes! You hear the ring of ship's bell in some distant harbor and the cry of merchants carrying far in the thin night air. It feels good to be back..."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With a mix of joy and horror, you've learned that the Midnight Rose is docked right here in Spindrift Harbor and that your clumsy raft has led you straight to Lady Tasina's home port. Apparently she's a priestess of Umberlee and highly regarded within the local temple. You wonder if its luck or fate that has brought the two of you together once more."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have entered Spindrift's local temple to Umberlee in search of Sister Tasina, but they refuse to let you see her. Apparently she's busy with some sort of ritual regarding Rahman Madani's ill-fated statue that caused so much strife aboard the Rose. Perhaps you can find another way into the priestesses' quarters..."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The priestesses of Umberlee have developed numerous ways to smuggle their pirate lovers into their private quarters within the temple. Apparently a hidden route exists by way of the sewers while others, such as the pirate Pegleg Paulson, have disguised themselves in Umberlant robes to bluff their way past the sahuagin guards. Perhaps you can use similar methods to sneak into the temple's Inner Sanctum and find Tasina."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have received an Umberlant robe that the pirate Pegleg Paulson used to use to bluff his way past the sahuagin guards and meet his former lover, Sweetie Marie, in the temple's Inner Sanctum. Apparently there's a route through the sewers that he sometimes used as well. Regardless, you now have everything you need to infiltrate the temple and finally confront Sister Tasina."
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have infiltrated the priestesses' private quartes in the Temple of Umberlee and can now explore it at your leisure. Somewhere in here, Sister Tasina is performing an important ritual concerning the statue you brought aboard the Midnight Rose back in Neverwinter. You're eager to confront her."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You confronted Sister Tasina in the sea caves beneath the Spindrift's Temple of Umberlee but she escaped before you could do her any harm. She intends to set sail for Fiddler's Green aboard the Midnight Rose and you'll have to find a way to catch up with her before it's too late."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You confronted Sister Tasina in the sea caves beneath the Spindrift's Temple of Umberlee but ultimately allowed her and her sisters to leave in peace. She intends to take the Rose and set sail for Fiddler's Green. You'll have to find a way to catch up with her before it's too late."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With the aid of your loyal crew, you've come upon the Midnight Rose, adrift in a listless sea. While there's no sign of Tasina and her priestesses, you know they can't be far. Eager to reclaim the Rose, you order your crew to prepare the gangplank."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "The Spindrift Sisterhood"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 0
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_spndrf"
        },
        "XP": {
          "type": "dword",
          "value": 1000
        }
      },
      {
        "__struct_id": 29,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
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              "__struct_id": 0,
              "End": {
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              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Not all your fellow sailors appear to have been as lucky as you. You found the corpse of one of your former colleagues upon the beach, bloated and leaking. More alarming yet were the long-toed footprints in the sand, leading off to the island's interior. Whatever else lives here besides the beasts and birds isn't human..."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
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              },
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                "type": "cexolocstring",
                "value": {
                  "0": "You have stumbled upon a small group of troglodytes arguing over a map drawn in the sand. They seem surprised by your appearance but quickly leap to the attack."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a map in the sand, drawn by the troglodytes who call this desolate island home. The map indicated some sort of troglodyte village in a cave at the island's northern tip. Ill-equipped as you are, you wonder if it's safe to check it out."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have found a map in the sand, drawn by the troglodytes who call this desolate island home. Though you were unable to learn much from the strange markings, it's clear that there are two primary points of interest, one to the north and one to the south."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captured by troglodytes as you attempted to enter their village, Garm, their strongest warrior, has claimed the right to face you in battle. In the meantime, they have caged you like a beast but you welcome the chance to rest and regain your strength. "
                }
              }
            },
            {
              "__struct_id": 5,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 60
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Captured by troglodytes as you attempted to enter their village, Garm, their strongest warrior, has claimed the right to face you in battle. You have declared your readiness to do so and have been released from your cave into the battle ring."
                }
              }
            },
            {
              "__struct_id": 6,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 70
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Catching everyone by surprise, you have managed to defeat Garm, the troglodyte champion, in ritual battle. In so doing, it appears that you have won your freedom and no small measure of respect within the village. More alarming is the fact that Garm now expects you to cook him over a fire and eat him as a prize, something he seems quite honored by and eager to get on with. Luckily King Utnal, the troglodyte sovereign, has requested your audience. Eager to extract yourself from this rather awkward situation, you make your way to the royal chambers."
                }
              }
            },
            {
              "__struct_id": 7,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 80
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Catching everyone by surprise, you have managed to defeat Garm, the troglodyte champion, through some last minute trickery. In so doing, it appears that you have won your freedom and no small measure of respect within the village. More alarming is the fact that Garm now expects you to cook him over a fire and eat him as a prize, something he seems quite honored by and eager to get on with. Luckily King Utnal, the troglodyte sovereign, has requested your audience. Eager to extract yourself from this rather awkward situation, you make your way to the royal chambers."
                }
              }
            },
            {
              "__struct_id": 8,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 90
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Impressed with your prowess in the ring, King Utnal of the troglodytes believes you to be a sign from the warmblood goddess, Umberlee. He has told you of a sacred cave at the southernmost point of Troglodyte Island and asked you to purge it of his people's Old Gods so that they may convert more easily to Umberlee's teachings. If you wish to obey his orders, you will return with the head of whatever god or monster lives within. In return, King Utnal promises to help you escape the island."
                }
              }
            },
            {
              "__struct_id": 9,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 100
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have returned the head of the dwarven inventor, Edgrimm the Mad, to King Utnal, claiming it to be the head of the Old God, Laogzed. As promised, he will now happily have his troglodyte subjects build you a simple raft as soon as you are ready."
                }
              }
            },
            {
              "__struct_id": 10,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 110
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The admiration you won in your battle against Garm has proven short-lived. Your subsequent actions have provoked the wrath of the troglodyte village and you are no longer welcome within their caves."
                }
              }
            },
            {
              "__struct_id": 11,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 120
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The admiration you won in your battle against Garm has proven short-lived. Your theft of their sacred wood has provoked the wrath of the troglodyte village and you are no longer welcome within their caves."
                }
              }
            },
            {
              "__struct_id": 12,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 130
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Saying their farewells, King Utnal and his troglodyte subjects have built you a R.A.F.T. and allowed you to leave their island. In their minds, you are returning to the bosom of the warmblood goddess. You'd rather a warm bed and a return to civilization, of course, but you're wise enough to keep those thoughts to yourself."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Troglodytes!"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a1_natives"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 30,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Midnight Rose passes through the tropical islands of Nelanthar, you bask in the warm sun and fair winds. Something still leaves you ill at ease, however. Captain Allendry is normally abovedeck at this hour, checking the weather and joking with the crew but he's nowhere to be seen. Curious, you wonder what might be up."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The warm tropical breezes of the Nelanthar Isles haven't been enough to calm your nerves. The ship's two passengers, Rahman Madani and Lady Tasina Alcrest, have not taken well to sea nor to each other. According to the other sailors, Captain Allendry has ordered the two passengers into his quarters to settle their dispute once and for all. Curious, you consider pressing your ear against the door to listen in."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The warm tropical breezes of the Nelanthar Isles haven't been enough to calm your nerves. The ship's two passengers, Rahman Madani and Lady Tasina Alcrest, have not taken well to sea nor to each other. According to the other sailors, Captain Allendry has ordered the two passengers into his quarters to settle their dispute once and for all. Curious, you tried pressing your ear against the door but were unable to make out their voices through the sturdy oak. Maybe if you could find something to hold against the door and enhance your hearing..."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "The warm current claims you as you fall from the weathered gangplank. With the sudden aid of sahuagin attackers, Lady Tasina managed to kill Captain Allendry and seize the Midnight Rose, Rahman Madani's coveted statue in its bloodstained hold. As night falls, the sharks begin to circle. Quietly, you pray for land."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 35
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You've found a porcelain cup in the mess hall which should help you eavesdrop on the goingd on in captain's quarters more easily. The ship's two passengers, Rahman Madani and Lady Tasina Alcrest, have not taken well to sea nor to each other. According to the other sailors, Captain Allendry ordered the two passengers into his quarters to settle their dispute once and for all. With an ill sense of foreboding, something tells you that the fate of the Midnight Rose hangs in the balance."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Trouble in Paradise"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 2
        },
        "Tag": {
          "type": "cexostring",
          "value": "a0_seige"
        },
        "XP": {
          "type": "dword",
          "value": 100
        }
      },
      {
        "__struct_id": 31,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Fine Leather Boots once held him steady on salt-slicked decks and railings up and down the entire Sea of Swords. Since he married, however, his wife has hidden them somewhere on the main floor of their mansion. Return the boots to Willigan and he'll be one step closer to regaining his dignity and joining your hearty crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Fine Leather Boots once held him steady on salt-slicked decks and railings up and down the entire Sea of Swords. You've managed to find where his wife was hiding them on the main floor of their estate. You hope to return the boots to Willigan as soon as you are able but you must be careful that his wife and her sisters do not catch you first."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Fine Leather Boots once held him steady on salt-slicked decks and railings up and down the entire Sea of Swords. His keen-eyed wife caught you as you were attempting to smuggle the boots away from where she'd hidden them, however. Indignant, she and her sisters have kicked you out of the Willigan Estate and found a brand new hiding place. Luckily she doesn't know about the rumrunning ladder leading back up to Willigan's second-storey study."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Fine Leather Boots once held him steady on salt-slicked decks and railings up and down the entire Sea of Swords. Now that you've returned them to him, he's put them on and looks quite dashing in them. You look forward to having him in your crew."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Whipped Willigan: Fine Leather Boots"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_wwboot"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 32,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's beloved Pirate Garb was once the height of fashion throughout all the islands of Nelanthar. Since he married, however, his wife has hidden it somewhere on the main floor of their mansion. Return the garb to Willigan and he'll be one step closer to regaining his dignity and joining your hearty crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's beloved Pirate Garb was once the height of fashion throughout all the islands of Nelanthar. You've managed to find where his wife was hiding it on the main floor of their estate. You hope to return the garb to Willigan as soon as you are able but you must be careful that his wife and her sisters do not catch you first."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's beloved Pirate Garb was once the height of fashion throughout all the islands of Nelanthar. His keen-eyed wife caught you as you were attempting to smuggle the garb away from where she'd hidden it, however. Indignant, she and her sisters have kicked you out of the Willigan Estate and found a brand new hiding place. Luckily she doesn't know about the rumrunning ladder leading back up to Willigan's second-storey study."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's beloved Pirate Garb was once the height of fashion throughout all the islands of Nelanthar. Now that you've returned it to him, he's put it on and looks quite dashing in it, albeit twenty years out of date. Regardless, you look forward to having him in your crew."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Whipped Willigan: Pirate Garb"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_wwgarb"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
      },
      {
        "__struct_id": 33,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "EntryList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 10
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Trusty Cutlass once saw him through thick and thin when he served beneath the pirate Blackeye. Since he married, however, his wife has hidden it somewhere on the main floor of their mansion. Return the cutlass to Willigan and he'll be one step closer to regaining his dignity and joining your hearty crew."
                }
              }
            },
            {
              "__struct_id": 1,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 20
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Trusty Cutlass once saw him through thick and thin when he served beneath the pirate Blackeye. You've managed to find where his wife was hiding it on the main floor of their estate. You hope to return the cutlass to Willigan as soon as you are able but you must be careful that his wife and her sisters do not catch you first."
                }
              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
                "value": 0
              },
              "ID": {
                "type": "dword",
                "value": 30
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Trusty Cutlass once saw him through thick and thin when he served beneath the pirate Blackeye. His keen-eyed wife caught you as you were attempting to smuggle the cutlass away from where she'd hidden it, however. Indignant, she and her sisters have kicked you out of the Willigan Estate and found a brand new hiding place. Luckily she doesn't know about the rumrunning ladder leading back up to Willigan's second-storey study."
                }
              }
            },
            {
              "__struct_id": 3,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 40
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Whipped Willigan's Trusty Cutlass once saw him through thick and thin when he served beneath the pirate Blackeye. Now that you've returned it to him, he's drawn it and looks quite dashing as he goes through his fencing forms. You look forward to having him in your crew."
                }
              }
            },
            {
              "__struct_id": 4,
              "End": {
                "type": "word",
                "value": 1
              },
              "ID": {
                "type": "dword",
                "value": 50
              },
              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "As the Skull and Bones pulls out of Spindrift Harbor, you do your best to forget all the business you've left unfinished there. Time is short and you know you have more pressing matters to attend to."
                }
              }
            }
          ]
        },
        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Whipped Willigan: Trusty Cutlass"
          }
        },
        "Picture": {
          "type": "word",
          "value": 65535
        },
        "Priority": {
          "type": "dword",
          "value": 4
        },
        "Tag": {
          "type": "cexostring",
          "value": "a2_wwctls"
        },
        "XP": {
          "type": "dword",
          "value": 0
        }
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  }
}
