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        "__struct_id": 1,
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          "value": ""
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      },
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        "Comment": {
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          "value": ""
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    "type": "list",
    "value": [
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        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
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        "Comment": {
          "type": "cexostring",
          "value": ""
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      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "To use:\r\n- Place down cs_camera_pos_1\r\n- Place down cs_camera_focus_1\r\n- For more cameras, place down more waypoints, but edit the number of the tag. (ie. cs_camera_pos_2 / cs_camera_focus_2).\r\n- Use the cutscene function cs_CameraUseCameraWaypoint.\r\n- The function will set the camera at the position of cs_camera_pos_1 (or whatever number specified in the function call). It will focus on cs_camera_focus_#.\r\n- The height, pitch and distance are defined by variables set on the cs_camera_pos_# waypoint. By default, these variables are set to -1, which means that variable will be ignored."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "To use:\r\n- Place down cs_camera_pos_1\r\n- Place down cs_camera_focus_1\r\n- For more cameras, place down more waypoints, but edit the number of the tag. (ie. cs_camera_pos_2 / cs_camera_focus_2).\r\n- Use the cutscene function cs_CameraUseCameraWaypoint.\r\n- The function will set the camera at the position of cs_camera_pos_1 (or whatever number specified in the function call). It will focus on cs_camera_focus_#.\r\n- The height, pitch and distance are defined by variables set on the cs_camera_pos_# waypoint. By default, these variables are set to -1, which means that variable will be ignored."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
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        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
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        "__struct_id": 5,
        "Comment": {
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          "value": ""
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      },
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        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
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        "__struct_id": 5,
        "Comment": {
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          "value": ""
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      },
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        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "To use:\r\n- Place down cs_camera_pos_1\r\n- Place down cs_camera_focus_1\r\n- For more cameras, place down more waypoints, but edit the number of the tag. (ie. cs_camera_pos_2 / cs_camera_focus_2).\r\n- Use the cutscene function cs_CameraUseCameraWaypoint.\r\n- The function will set the camera at the position of cs_camera_pos_1 (or whatever number specified in the function call). It will focus on cs_camera_focus_#.\r\n- The height, pitch and distance are defined by variables set on the cs_camera_pos_# waypoint. By default, these variables are set to -1, which means that variable will be ignored."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "To use:\r\n- Place down cs_camera_pos_1\r\n- Place down cs_camera_focus_1\r\n- For more cameras, place down more waypoints, but edit the number of the tag. (ie. cs_camera_pos_2 / cs_camera_focus_2).\r\n- Use the cutscene function cs_CameraUseCameraWaypoint.\r\n- The function will set the camera at the position of cs_camera_pos_1 (or whatever number specified in the function call). It will focus on cs_camera_focus_#.\r\n- The height, pitch and distance are defined by variables set on the cs_camera_pos_# waypoint. By default, these variables are set to -1, which means that variable will be ignored."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a spawn point marker for the PotSC Safepoint Spawn system. \r\n\r\nAll script is handled in \"inc_safepoint\" and functions are called on Area Enter and on Respawn."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is a waypoint for the PotSC treasure hunt system.\r\n\r\nThis system utilizes waypoint in the format:\r\n\"WP_\" + Hunt Name + \"_\" + #\r\n\r\nThe information on which placable to create is stored on the waypoint under the \"OBJ_RESREF\" local Variable. The final treasure placable is stored on the instance of the Map Object.\r\n\r\nThe Firs treasure waypoint has a tag # of 0 and the last has a Tag # of 99."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
        }
      }
    ]
  }
}
