Harpy Lair Fixes
Harpy lair now works per pnp. Created pnp harpy & dire lion. Added many skinmesh creature models by Ancarion. Added ProjectQ harpy model. Added reduced sized spells.2da to override default PRC.
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@@ -38,6 +38,23 @@ void main()
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}
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//
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// Script 99
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if (nDeactivateScript == 99)
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{
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// Create Examinable Object
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CreateObject(OBJECT_TYPE_PLACEABLE, "EXAM_DEAD_TREE", GetLocation(GetWaypointByTag("RA_DIRELION001")), FALSE);
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// Spawn 2 Harpies
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CreateObject(OBJECT_TYPE_CREATURE, "RA_HARPY001", GetLocation(OBJECT_SELF), TRUE);
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CreateObject(OBJECT_TYPE_CREATURE, "RA_HARPY001", GetLocation(OBJECT_SELF), TRUE);
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AssignCommand(GetObjectByTag("RA_HARPY001"), ActionSpeakString("Thanks for taking care of those kitties for us! Won't you join us for dinner?!?"));
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// Destroy Examinable Object after 5 minutes
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object oTarget;
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oTarget = GetObjectByTag("EXAM_DEAD_TREE");
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DelayCommand(300.0, DestroyObject(oTarget, 0.0));
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}
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//
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// -------------------------------------------
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// Only Make Modifications Between These Lines
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