Initial module commit

Initial module commit.
This commit is contained in:
Jaysyn904
2021-08-29 23:34:48 -04:00
parent a7b44c3e1c
commit 0f13e6c538
4092 changed files with 8658543 additions and 0 deletions

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_module/nss/agycrypt.nss Normal file
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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.1
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("agacomes");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "agamemnon", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)));
oTarget = OBJECT_SELF;
DestroyObject(oTarget, 0.0);
}