Initial module commit
Initial module commit.
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44
_module/nss/agycrypt.nss
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44
_module/nss/agycrypt.nss
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#include "nw_i0_generic"
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("agacomes");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "agamemnon", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)));
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oTarget = OBJECT_SELF;
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DestroyObject(oTarget, 0.0);
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}
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