Initial module commit
Initial module commit.
This commit is contained in:
71
_module/nss/belgos.nss
Normal file
71
_module/nss/belgos.nss
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "nw_i0_generic"
|
||||
/* Script generated by
|
||||
Lilac Soul's NWN Script Generator, v. 2.1
|
||||
|
||||
For download info, please visit:
|
||||
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
|
||||
|
||||
//Put this on action taken in the conversation editor
|
||||
void main()
|
||||
{
|
||||
|
||||
object oPC = GetPCSpeaker();
|
||||
|
||||
object oTarget;
|
||||
oTarget = oPC;
|
||||
|
||||
effect eEffect;
|
||||
eEffect = EffectNegativeLevel(1);
|
||||
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
|
||||
|
||||
object oSpawn;
|
||||
location lTarget;
|
||||
lTarget = GetLocation(oTarget);
|
||||
|
||||
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_sucubusa001", lTarget);
|
||||
|
||||
oTarget = oSpawn;
|
||||
|
||||
SetIsTemporaryEnemy(oPC, oTarget);
|
||||
|
||||
AssignCommand(oTarget, ActionAttack(oPC));
|
||||
|
||||
AssignCommand(oTarget, DetermineCombatRound(oPC));
|
||||
|
||||
//Visual effects can't be applied to waypoints, so if it is a WP
|
||||
//apply to the WP's location instead
|
||||
|
||||
int nInt;
|
||||
nInt = GetObjectType(oTarget);
|
||||
|
||||
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget));
|
||||
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), GetLocation(oTarget)));
|
||||
|
||||
oTarget = oPC;
|
||||
|
||||
lTarget = GetLocation(oTarget);
|
||||
|
||||
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "vampire001", lTarget);
|
||||
|
||||
oTarget = oSpawn;
|
||||
|
||||
SetIsTemporaryEnemy(oPC, oTarget);
|
||||
|
||||
AssignCommand(oTarget, ActionAttack(oPC));
|
||||
|
||||
AssignCommand(oTarget, DetermineCombatRound(oPC));
|
||||
|
||||
oTarget = OBJECT_SELF;
|
||||
|
||||
//Visual effects can't be applied to waypoints, so if it is a WP
|
||||
//apply to the WP's location instead
|
||||
|
||||
nInt = GetObjectType(oTarget);
|
||||
|
||||
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget);
|
||||
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget));
|
||||
|
||||
DestroyObject(oTarget, 3.0);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user