Updated Giant Wasp Hive
Updated Giant Wasp Hive. Got the Outcasts spawning with clothes on. Full compile.
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@@ -10,7 +10,7 @@
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void rnd_skin(object oPC)
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{
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// Randomize skin color
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//:: Randomize skin color
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int nKeepskin = GetLocalInt(OBJECT_SELF,"RA_KEEPSKIN");
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int nSkinColor;
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nSkinColor = Random(15);
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@@ -20,6 +20,18 @@ void rnd_skin(object oPC)
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}
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}
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void rnd_pheno(object oPC)
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{
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//: Randomize body size (3:1 ratio)
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int nKeepPheno = GetLocalInt(OBJECT_SELF, "RA_KEEPPHENO");
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int nRandom = d4();
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if (nKeepPheno != 1 && nRandom == 1)
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{
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SetPhenoType(PHENOTYPE_BIG , OBJECT_SELF);
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}
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}
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void rnd_head(object oPC)
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{
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@@ -71,9 +83,13 @@ void rnd_clothes(object oPC)
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//Randomizes Commoner's Clothing
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int nStackSize = 1; // Create 1 items
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int nResult = d20(1);
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string sItem;
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sItem = "baleas_cloth0" + IntToString(nResult);
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DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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object oItem = CreateItemOnObject(sItem, oPC, 1);
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DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
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}
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else if (GetGender(oPC) != 1) // 1 is Female
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@@ -84,7 +100,7 @@ void rnd_clothes(object oPC)
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int nResult = d10(1);
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string sItem;
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sItem = "noble_m_cloth0" + IntToString(nResult);
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DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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}
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else
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