Updated Jasperre's AI

Updated Jasperre's AI to 1.4, fixed a few other coding bugs & fully compiled module.
This commit is contained in:
Jaysyn904
2021-08-30 17:31:44 -04:00
parent 2e0b5b615b
commit 1c1c90e986
404 changed files with 11239 additions and 7881 deletions

View File

@@ -1,6 +1,6 @@
/************************ [Destroy Ourself] ************************************
/*/////////////////////// [Destroy Ourself] ////////////////////////////////////
Filename: J_AI_DestroySelf
************************* [Destroy Ourself] ************************************
///////////////////////// [Destroy Ourself] ////////////////////////////////////
This is executed OnDeath to clean up the corpse. It helps - clears all
non-droppable stuff.
@@ -10,22 +10,23 @@
Oh, if this is executed any other time when they are dead, they are
destroyed instantly.
************************* [History] ********************************************
///////////////////////// [History] ////////////////////////////////////////////
1.3 - Added to replace a include function for death.
- No locals are destroyed. The game should do that anyway. Items are, though.
************************* [Workings] *******************************************
1.4 -
///////////////////////// [Workings] ///////////////////////////////////////////
this, if ever fired, will destroy the creature. It is not deleayed - there
is a special function in the death script to check the whole "Did I get
raised?" stuff.
I suppose you can edit this to put a corpse in :-D
************************* [Arguments] ******************************************
///////////////////////// [Arguments] //////////////////////////////////////////
Arguments: N/A - none needed.
************************* [Destroy Ourself] ***********************************/
///////////////////////// [Destroy Ourself] //////////////////////////////////*/
// Exectued from death, to speed things up.
#include "j_inc_constants"
#include "J_INC_CONSTANTS"
// This will delete all un-droppable items, before they fade out.
void DeleteAllThings();