Updated Jasperre's AI
Updated Jasperre's AI to 1.4, fixed a few other coding bugs & fully compiled module.
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@@ -1,6 +1,6 @@
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/************************ [Destroy Ourself] ************************************
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/*/////////////////////// [Destroy Ourself] ////////////////////////////////////
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Filename: J_AI_DestroySelf
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************************* [Destroy Ourself] ************************************
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///////////////////////// [Destroy Ourself] ////////////////////////////////////
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This is executed OnDeath to clean up the corpse. It helps - clears all
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non-droppable stuff.
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@@ -10,22 +10,23 @@
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Oh, if this is executed any other time when they are dead, they are
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destroyed instantly.
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************************* [History] ********************************************
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///////////////////////// [History] ////////////////////////////////////////////
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1.3 - Added to replace a include function for death.
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- No locals are destroyed. The game should do that anyway. Items are, though.
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************************* [Workings] *******************************************
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1.4 -
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///////////////////////// [Workings] ///////////////////////////////////////////
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this, if ever fired, will destroy the creature. It is not deleayed - there
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is a special function in the death script to check the whole "Did I get
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raised?" stuff.
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I suppose you can edit this to put a corpse in :-D
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************************* [Arguments] ******************************************
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///////////////////////// [Arguments] //////////////////////////////////////////
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Arguments: N/A - none needed.
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************************* [Destroy Ourself] ***********************************/
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///////////////////////// [Destroy Ourself] //////////////////////////////////*/
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// Exectued from death, to speed things up.
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#include "j_inc_constants"
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#include "J_INC_CONSTANTS"
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// This will delete all un-droppable items, before they fade out.
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void DeleteAllThings();
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