Updated Jasperre's AI
Updated Jasperre's AI to 1.4, fixed a few other coding bugs & fully compiled module.
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@@ -19,7 +19,7 @@ void main()
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int nUser = GetUserDefinedEventNumber();
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int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
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effect eShape = EffectPolymorph(POLYMORPH_TYPE_RAKSHASA); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eShape = EffectPolymorph(88); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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if(nUser == 1005 && nChange == 0)
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{
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