Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -218,15 +218,7 @@
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "XP2 Chapter 3"
}
}
]
"value": []
},
"TriggerList": {
"type": "list",

View File

@@ -84,14 +84,14 @@
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
"value": "Annihilus"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Annihilus"
"value": ""
}
}
]

View File

@@ -1086,6 +1086,13 @@
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
}
]
}

View File

@@ -73,13 +73,6 @@
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@@ -401,6 +394,13 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Drusilla the Druid"
}
}
]
},

View File

@@ -288,15 +288,7 @@
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "This is the genie store (July 31, 2003 created).\r\n\r\nBrent will be responsible for this store."
}
}
]
"value": []
},
"TriggerList": {
"type": "list",

View File

@@ -162,15 +162,7 @@
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "XP2 Chapter 2"
}
}
]
"value": []
},
"TriggerList": {
"type": "list",