Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,34 @@
//:://////////////////////////////////////////////
//:: cv_destselfnofx.nss
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Removes NPCs after rescue or quest completion
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220618
//:://////////////////////////////////////////////
void main()
{
//: Declare major variables
object oPC = GetPCSpeaker();
object oNPC = OBJECT_SELF;
//:: Set destroyable.
SetIsDestroyable(TRUE, FALSE, FALSE);
//:: Remove plot/immoral/lootable flags JUST in case.
SetPlotFlag(oNPC, FALSE);
SetImmortal(oNPC, FALSE);
SetLootable(oNPC, FALSE);
//:: Clear Actions & run away
ClearAllActions();
ActionMoveAwayFromObject(oPC, 1);
//:: Destroy ourselves after fleeing the scene
DelayCommand(6.0f, DestroyObject(oNPC));
}