Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -1,15 +1,24 @@
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.1
//::///////////////////////////////////////////////
//:: jcbeast1.nss
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220618
//:://////////////////////////////////////////////
#include "pqj_inc"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int nInt;
nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYbeast");
//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYbeast");
nInt = RetrieveQuestState("beast", oPC);
if (nInt >= 1)
return FALSE;