Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: jchusband3.nss
//:: Copyright (c) 2022 Rappan Athuk
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
@@ -14,11 +14,13 @@
int StartingConditional()
{
object oPC = GetPCSpeaker();
//:: Declare major variables
object oPC = GetPCSpeaker();
int nInt;
nInt = RetrieveQuestState("husband", oPC);
// nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYhusband");
int nInt;
//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYhusband");
nInt = RetrieveQuestState("husband", oPC);
if (nInt >= 3)
return TRUE;