Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
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@@ -1,15 +1,24 @@
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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//::///////////////////////////////////////////////
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//:: jckupra1x.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220617
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int nInt;
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nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYkupra");
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYkupra");
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nInt = RetrieveQuestState("kupra", oPC);
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if (nInt >= 1)
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return TRUE;
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