Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,29 @@
//::///////////////////////////////////////////////
//:: qst_gntslave_03.nss
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Checks that the "Giant Slaver" quest has
been finished.
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220619
//:://////////////////////////////////////////////
#include "pqj_inc"
int StartingConditional()
{
//: Declare major variables
object oPC = GetPCSpeaker();
int nInt;
nInt = RetrieveQuestState("giantslaver", oPC);
// nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYgiantslaver");
if (nInt >= 3) return TRUE;
return FALSE;
}