Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
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29
_module/nss/qst_gntslave_03.nss
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29
_module/nss/qst_gntslave_03.nss
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//::///////////////////////////////////////////////
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//:: qst_gntslave_03.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Checks that the "Giant Slaver" quest has
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been finished.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220619
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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int StartingConditional()
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{
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//: Declare major variables
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object oPC = GetPCSpeaker();
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int nInt;
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nInt = RetrieveQuestState("giantslaver", oPC);
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// nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYgiantslaver");
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if (nInt >= 3) return TRUE;
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return FALSE;
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}
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