Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
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31
_module/nss/qst_marthek_bad.nss
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31
_module/nss/qst_marthek_bad.nss
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//:://////////////////////////////////////////////
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//:: qst_marthek_bad.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Ends & rewards the "Marthek the Madman" quest.
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This is the bad ending.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220619
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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#include "pqj_inc"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Set quest stage & update DB.
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AddPersistentJournalQuestEntry("marthek", 2, oPC);
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//:: Give the PC some gold
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GiveGoldToCreature(oPC, 1000);
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//:: Give the PC's party some XP
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RewardPartyXP(500, oPC);
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}
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