Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,29 @@
//::///////////////////////////////////////////////
//:: qst_orcus_end.nss
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Finishes the "Orcus" quest
You win!
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220618
//:://////////////////////////////////////////////
#include "pqj_inc"
#include "nw_i0_tool"
void main()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
//:: Set quest stage & update DB.
AddPersistentJournalQuestEntry("orcus", 2, oPC);
//:: Give the speaker some gold
RewardPartyGP(10000, GetPCSpeaker());
}