Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,33 @@
//::///////////////////////////////////////////////
//::
//:: ra_npc_attack_pc.nss
//::
//:: Copyright (c) 2022 Project RATDOG
//::
//:://////////////////////////////////////////////
/*
Makes speaking NPC attack the PC speaker
*/
//:://////////////////////////////////////////////
//::
//:: Created By: Jaysyn
//:: Created On: 20220618
//::
//:://////////////////////////////////////////////
#include "nw_i0_generic"
void main()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
object oTarget = OBJECT_SELF;
//:: Set PC to enemy
SetIsTemporaryEnemy(oPC, oTarget);
//:: Attack PC
ActionAttack(oPC);
DetermineCombatRound(oPC);
}