Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,29 @@
//:://////////////////////////////////////////////
//:: ra_npc_knowspc.nss
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Returns true if this is not the first time
the PC has spoken to this NPC
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220618
//:://////////////////////////////////////////////
int StartingConditional()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
object oNPC = OBJECT_SELF;
string sTag = GetTag(oNPC);
//:: Check if this is the first time spoken to
if (GetLocalInt(oPC,"Spoke2"+sTag) > 0)
{
return TRUE;
}
return FALSE;
}