Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
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33
_module/nss/ra_npc_talkcheck.nss
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33
_module/nss/ra_npc_talkcheck.nss
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//::///////////////////////////////////////////////
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//::
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//:: ra_npc_talkcheck.nss
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//::
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//:: Copyright (c) 2022 Project RATDOG
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//::
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//::
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//:://////////////////////////////////////////////
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//::
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//:: Checks that a PC has spoken with a given NPC.
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//::
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//:://////////////////////////////////////////////
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//::
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//:: Created By: Jaysyn
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//:: Created On: 20220618
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//::
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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object oNPC = OBJECT_SELF;
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string sTag = GetTag(oNPC);
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//:: Check if this is the first time spoken to
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if (GetLocalInt(oPC,"Spoke2"+sTag) == 0)
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{
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return TRUE;
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}
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return FALSE;
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}
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