Fixed creature hak name, added more quest persistence

Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-06-19 23:39:17 -04:00
parent 9e1780d1bc
commit 2105778d4c
1104 changed files with 72080 additions and 144506 deletions

View File

@@ -0,0 +1,29 @@
//::///////////////////////////////////////////////
//::
//:: ra_npc_talktimes.nss
//::
//:: Copyright (c) 2022 Project RATDOG
//::
//:://////////////////////////////////////////////
/*
Tracks the number of times a PC has spoken
to a given NPC.
*/
//:://////////////////////////////////////////////
//::
//:: Created By: Jaysyn
//:: Created On: 20220618
//::
//:://////////////////////////////////////////////
void main()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
object oNPC = OBJECT_SELF;
string sTag = GetTag(oNPC);
//SetLocalInt(OBJECT_SELF,"NW_L_TALKTIMES",GetLocalInt(OBJECT_SELF,"NW_L_TALKTIMES") + 1);
SetLocalInt(oPC,"Spoke2"+sTag,GetLocalInt(oPC,"Spoke2"+sTag) + 1);
}