Fixed Ziggurat of Faith transition
Fixed Ziggurat of Faith transition. Added more creature overrides. Ranged Disarm AI testing. Full compile.
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@@ -42,6 +42,20 @@ int GetBestRangedSpecial( object oTarget, int iPenalty=0, int iChance=50, object
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SetLocalInt( oEnt, "#FEAT" + IntToString( ++iCnt ), iFeat );
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}
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}
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//:: Ranged Disarm [PRC]
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if ( GetHasFeat( 5192, oEnt ) ) //:: FEAT_RANGED_DISARM
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{
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iFeat = 0;
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if ( DoCombatKnowledgeCheck( iT, 10 ) == FALSE || ( iMyAtk - 4 >= iEnemyAC && iMyAtk - 4 > iD ) )
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{
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iFeat = 5192; //:: FEAT_RANGED_DISARM
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}
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if ( iFeat )
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{
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SetLocalInt( oEnt, "#FEAT" + IntToString( ++iCnt ), iFeat );
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}
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}
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//SEEKER ARROW
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// Arcane Archer feats are not defined in nwscript?
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