Quest persistence pass
Quest persistence pass.
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@@ -9,14 +9,14 @@
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void main()
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{
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// Give the speaker some gold
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GiveGoldToCreature(GetPCSpeaker(), 10000);
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// Give the speaker some gold
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GiveGoldToCreature(GetPCSpeaker(), 10000);
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// Give the speaker some XP
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RewardPartyXP(1000, GetPCSpeaker());
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// Give the speaker some XP
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RewardPartyXP(1000, GetPCSpeaker());
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// Give the speaker the items
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CreateItemOnObject("item049", GetPCSpeaker(), 1);
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CreateItemOnObject("staffoffire", GetPCSpeaker(), 1);
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// Give the speaker the items
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CreateItemOnObject("item049", GetPCSpeaker(), 1);
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CreateItemOnObject("staffoffire", GetPCSpeaker(), 1);
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}
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